08-07-2009, 07:21 PM
(08-07-2009, 07:07 PM)Alblaka Wrote:Giving just a few facts: I once had a mod which (as it was using PNGs instead of bitmaps) ate up 1.5gigs of RAM and was having 100 objects. Having that many objects makes the loading time already 1-5mins, depending on how good your computer is.(08-07-2009, 04:32 PM)Gangster95 Wrote: @Albaka:
That Idea i have to but i will make it by more charackter and my stage modus is very big so if i do it so it cost for every charackter 2 id and more than 400 don´t go.
Are you kidding? Even if i would clash up all mods&chars on my harddrive into the data.txt, i would still not reach the 400-limit (only it would take some minutes to load XD).
I couldn't even think of any project that could use THAT much Ids...
And btw, you talked about ONE char using knife/sword, not, that you need a method for EVERY char ^^
Now, imagine the same deal with 400 objects. Loading time increases exponentially, so I suspect it to be 5-40mins. Sprite-flipping costs pretty much time anyways. Besides that I wonder what you'll have then. Going from 1 char associated with 3 extra files (worst-case scenario) and 20 weapons. You'd have 400-20=4x --> 95 characters. Well, lol.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt

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