~Dome~ Wrote:Great Silva! This will open much new advanced D.C methodsactually it gets us rid of many 'advanced' dc methods - which is a good thing because hard coded stuff works instantly and smooth
topping this new feature with yet again complex dc stuff wouldn do it justice
Silva Wrote:Just wondering, did you test it? I lack my tester/dc dude(a.k.a yinyin) so I couldn't test before releasing. I just made sure it didn't crash and thats itconfirmed to be working perfectly - no bugs related to new or original state found.
wonderful idea making it just stay in the same frame btw
edit:
wingsofthewind Wrote:i need help here, im trying to transform my character into another but after the transformation takes place the character is always standing. is there a way to transform the character into lets say frame 60 of the character? so the character transforms into another character delivering a punchi still dont quite get why you really need some complex dcing or hex editing for just that when you can simply put that into the transformation sequence ... (especially when it really is a classic character transform only serving the purpose of switching to another character ... ie no type change or anything that would necessarily require that action to be in the transformed object)

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