08-18-2009, 06:58 PM
Glas clone:
-Complete nonsense... I garantee you the AI won't react to a 2-frame-long T3-object.
-A T0-clone, that doesn't move and disappears after one hit (use pseudo-hit) would be much more useful Exspecially since T0's always attract enemies.
Proved you wrong! look at the video.
DvA:
-Meeeeh...
-Dirty black block in the lower part of the mirror sprite, the teleport happens WAY to... effectless and the catching looks much to sudden... add some smoke/strife/whatever..., really don't like the execution of the move though the idea is nice.
-The damage is may to high, since it is a completely unblockable attack (teleport+cattch)
will get removed[/b
D^A:
DOESNT EXIST...
Or at least not in that version of char...
[b]What the?! Will be fixed
DvJ:
-Long animation, the really interesting (green glow) sprites are shown way to short and his clothes change while he is performing the move.
-Way to high mp, no fitting sound, kinda no damage
-the ball has neither real moving, nor disappearing sprites
What?
D>J:
-Useless... you need damn good timing to reflect an attack, since the reflect duration is maybe.. 3 frames? Way to short and much too mp consuming...
-May make the shield using continous mp or somethign or at least make it longer... Johns Shield takes less mp (or same) and has a much higher duration and he can even further act after the shield is cast... (not to mention that he can hurt chars with it).
Will get fixed
-The Superpunch looks sucky... some kind of half-cut dennis-spinkick... It really looks crappy and Kenzo is strangely hovering in air, while performing it...
See... That is called jumping :P he jumps up spins around and kicks with the power of the spin
-Complete nonsense... I garantee you the AI won't react to a 2-frame-long T3-object.
-A T0-clone, that doesn't move and disappears after one hit (use pseudo-hit) would be much more useful Exspecially since T0's always attract enemies.
Proved you wrong! look at the video.
DvA:
-Meeeeh...
-Dirty black block in the lower part of the mirror sprite, the teleport happens WAY to... effectless and the catching looks much to sudden... add some smoke/strife/whatever..., really don't like the execution of the move though the idea is nice.
-The damage is may to high, since it is a completely unblockable attack (teleport+cattch)
will get removed[/b
D^A:
DOESNT EXIST...
Or at least not in that version of char...
[b]What the?! Will be fixed
DvJ:
-Long animation, the really interesting (green glow) sprites are shown way to short and his clothes change while he is performing the move.
-Way to high mp, no fitting sound, kinda no damage
-the ball has neither real moving, nor disappearing sprites
What?
D>J:
-Useless... you need damn good timing to reflect an attack, since the reflect duration is maybe.. 3 frames? Way to short and much too mp consuming...
-May make the shield using continous mp or somethign or at least make it longer... Johns Shield takes less mp (or same) and has a much higher duration and he can even further act after the shield is cast... (not to mention that he can hurt chars with it).
Will get fixed
-The Superpunch looks sucky... some kind of half-cut dennis-spinkick... It really looks crappy and Kenzo is strangely hovering in air, while performing it...
See... That is called jumping :P he jumps up spins around and kicks with the power of the spin