(08-24-2009, 12:20 PM)TheNave Wrote: 1. Dunno where's the problem, maybe you should do 2 cought frames like 154 with a wait 0 to 155 which has a mp: -5, dunno if that works correctly, I'd need to test it myselfe
2. after reviving, transform your character in an indentically char who has the same attacks, etc. except for the reviving move
@question
I'm mostly using state: 4, bring the character in the air with a dvy: -1 in the first frame and give him dvy: 550 in every other frame of the move
I think i thought about this solution too. It also appear in the mainsite stady exmple .What i dont like about it that it makes a use of character slot.
I got new idea which is pretty simple .You use after death teachnic & instead of deleting the ball you send the ball to frame with itk9 with y:-x x: -9999 w: 99999 zwidth: 99999 course it has to cover the whole map.Also the first & second frame of this ball need to have bodys at same height as the ik9 ball. in rebounding you make <frame> 30 ---> <frame> 31 ---> 1000. This prevent endless reviving.The reason why I didnt used 1000 in 30 cause it make sound.Kinda werid. I didnt test it yet But it does make sence. John can deflect his own ball duh!
That what i had in mind.Only problem is that the ball dosnt hit the character for some reason. I spawned this ball in frame 43 its hit the character and then go to frame 46 to prevent from any balls to revive the character again by use 3000 &ik9 (rebounding).
There is a problem the ball dosnt hit the character if I use it like in frames in the spolier above but if i use the frame in spolier bellow it does work .any ideas why?
About state: 5 thing .Its pretty clevaer to use dvy: -1 + dvy: 550 inorder to avoid falling.
(08-24-2009, 01:14 PM)Drahcir Wrote: Maybe it's just that the mp: tags have too small an amount. 5 mp is
hardly noticeable. Slap me if that post was a stupid answer.
Even so the scoreboard always show mp usage unless you use f6. I didnt press f6. Its dosnt take away mp from caught character.
Anyone has mp drain move that works?