(08-24-2009, 08:46 PM)TheNave Wrote: 1. hmm, well then, how do you try to rebound the ball again? it only works if your character is facing in a different direction as the ball does
2. I mean, check the reinforced lf2 for the mana draining, not the reviving.... jack has a catching manadrain move
I can slove the the rebound thing by making my ball opoint itself with ik9 to the other direction too so 2 balls will always rebound any new ball in lying frame.
The problem is that i opoint it in 2 first frames and it didnt go frame 43 cause if it did it would sure hit .
about jack from lf2 reinforced. Reinforced jack grab the enemy ,suck hp and gaining hp by press J raidply J...
<frame> 121 catching
DC-Code:
pic: 50 state: 9 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 315 hit_Ua: 300 hit_Da: 320
cpoint:
kind: 1 x: 64 y: 35
vaction: 130 aaction: 122 taction: -232 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: -7
cpoint_end:
wpoint:
kind: 1 x: 39 y: 45 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
|
DC-Code:
<frame> 315 catching
pic: 101 state: 9 wait: 1 next: 316 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -1000
cpoint:
kind: 1 x: 61 y: 35
vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 316 catching
pic: 102 state: 9 wait: 3 next: 317 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -30
sound: data\019.wav
cpoint:
kind: 1 x: 60 y: 36
injury: 12 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 5
cpoint_end:
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
opoint:
kind: 1 x: 60 y: 36 action: 10 dvx: -5 dvy: 0 oid: 216 facing: 0
opoint_end:
<frame_end>
<frame> 317 catching
pic: 105 state: 9 wait: 1 next: 318 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 64 y: 35
vaction: 130 aaction: 122 taction: -232 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: -5
cpoint_end:
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 318 catching
pic: 101 state: 9 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 315 hit_Ua: 300 hit_Da: 320
cpoint:
kind: 1 x: 64 y: 35
vaction: 130 aaction: 122 taction: -232 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: -7
cpoint_end:
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
|
That was HP drain.
Anyone Know/Made Mod/Character that has mp drain move(without hexing)?