(08-24-2009, 11:42 PM)TheNave Wrote: oh also about your mp: -5, it's just like what drahcir said... a char has 500 mp, so 5 is 1%... and if the manabar is 100 pixels long, then 5 mp would be 1 pixel only... and that's really hard to notic, maybe it already worked and you just didn't notice
its does work. k . also you can notice 5 mp useage. Even if you dont theres the scoreboard that show mp usage
Another problem not about mp thing .
I'm using Azriel hp lock trasformion method and it wont let me transform (wont let me press a in frame 268 )
Azriel can you tell me whats wrong?
Code:
<frame> 265 Transform
pic: 0 state: 15 wait: 2 next: 265 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 266 hit_j: 0
<frame_end>
<frame> 266 Transform
pic: 1 state: 15 wait: 2 next: 266 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 267
<frame_end>
<frame> 267 Transform
pic: 2 state: 15 wait: 2 next: 267 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 268 hit_d: 0 hit_j: 0
<frame_end>frame 268 need fixing theres the problem if i press a it wont obey .
<frame> 268 Transform
pic: 3 state: 15 wait: 2 next: 268 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 273 :s hit_d: 0 hit_j: 0 hit_ja: 269
<frame_end>
<frame> 269 Transform
pic: 0 state: 15 wait: 1 next: 270 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 16000
<frame_end>
<frame> 270 Transform
pic: 1 state: 15 wait: 0 next: 270 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 271 hit_d: 271 hit_j: 271
<frame_end>
<frame> 271 Transform
pic: 2 state: 1700 wait: 0 next: 272 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -15000
<frame_end>
<frame> 272 Transform
pic: 3 state: 1700 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 273 Transform
pic: 0 state: 15 wait: 1 next: 274 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 274 Transform
pic: 0 state: 15 wait: 1 next: 275 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 43 y: 1079 action: 200 dvx: 0 dvy: 0 oid: 752 facing: 10
opoint_end:
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 275 Transform
pic: 0 state: 9 wait: 30 next: 999 dvx: 550 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 57 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 21 y: 1029 w: 43 h: 30 zwidth: 62 vrest: 7
catchingact: 276 276 caughtact: 130 130
itr_end:
<frame_end>
<frame> 276 Transform
pic: 0 state: 9 wait: 0 next: 276 dvx: 550 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 41 y: 1079
vaction: 1000 throwvx: 8 throwvy: -3 throwinjury: -1
cpoint_end:
wpoint:
kind: 1 x: 47 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 277 Transform
pic: 3 state: 15 wait: 0 next: 273 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
Problem: I managed to make revive ball that revive once but it dosnt work 100%.
I made revive ball that revive only once. most of the time works. like 90% but there is times there character wont get revived at all.
The ball supposed revive there character once and prevent endless reviving by spawning 2 balls facing left and right with ik9 .The ball start with body at same y lvl as the ik9. means it get rebound and dissapprear.
can you help make it work 100% ?
[code]
<frame> 30 Revive once(rebounding)
pic: 999 state: 3005 wait: 0 next: 31 dvx: 0 dvy: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 31 Revive once(rebounding)
pic: 999 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 34 Revive once
pic: 999 state: 3000 wait: 1 next: 35 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79
bdy:
kind: 0 x: -99999 y: -99999 w: 999999 h: 999 zwidth: 9999999
bdy_end:
<frame_end>
<frame> 35 Revive once
pic: 999 state: 18 wait: 5 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 3 x: -999 y: -100 w: 9999 h: 999 zwidth: 9999999 catchingact: 36 36 caughtact: 300 300 dvx: 0 fall: -1 vrest: 0
itr_end:
<frame_end>
<frame> 36 Revive once
pic: 999 state: 3005 wait: 0 next: 37 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79
cpoint:
kind: 1 x: 39 y: 79
vaction: 300
cpoint_end:
<frame_end>
<frame> 37 Revive once
pic: 999 state: 18 wait: 5 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79
opoint:
kind: 1 x: 39 y: 79 action: 38 facing: 0 oid: 5216
opoint_end:
itr:
kind: 0 x: -555 y: 79 w: 999 h: 99 dvy: 350 fall: -1 vrest: 7 bdefend: 0 injury: -500 effect: 5
itr_end:
<frame_end>
<frame> 38 Revive once
pic: 999 state: 3005 wait: 0 next: 39 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79
<frame_end>
<frame> 39 Revive once
pic: 999 state: 3005 wait: 0 next: 40 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79
opoint:
kind: 1 x: 39 y: 79 action: 40 facing: 1 oid: 5216
opoint_end:
<frame_end>
<frame> 40 Revive once
pic: 999 state: 3005 wait: 0 next: 40 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79
itr:
kind: 9 x: -99999 y: -99999 w: 999999 h: 999 zwidth: 9999999 vrest: 0 effect: 5
itr_end:
<frame_end>