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[solved] noob question ^^ hitting question
#2
You mean when you hit the enemy, that he flies up/further?

If you know about the itr part, look for "dvx" and "dvy". The more dvx you have, the further the enemy is launched. The LESS dvy, the higher. (You need a negative dvy to make the enemy launch upwards.) Just try experimenting around with those values and see what fits.
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RE: noob question ^^ hitting question - by Ramond - 08-28-2009, 08:51 PM



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