08-28-2009, 08:51 PM
You mean when you hit the enemy, that he flies up/further?
If you know about the itr part, look for "dvx" and "dvy". The more dvx you have, the further the enemy is launched. The LESS dvy, the higher. (You need a negative dvy to make the enemy launch upwards.) Just try experimenting around with those values and see what fits.
If you know about the itr part, look for "dvx" and "dvy". The more dvx you have, the further the enemy is launched. The LESS dvy, the higher. (You need a negative dvy to make the enemy launch upwards.) Just try experimenting around with those values and see what fits.
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