08-29-2009, 11:31 PM
here's my bandit -> hunter transformer guy - only works under 160 hp (unless u know the way around).
say DJA is the transforming thing.
basically in frame 0~3, i have hit_d: 98, hit_ja: 999 (means you can't do (DJA) but you have to do D + J + A).
frame 98: hit_j: 235
frame 235: hit_a: transform, hit_ja: transform_lock
the priority of the inputs is hit_ja > hit_a:, so when they press A, both sequences DJA and A are detected. it first checks if it can go to the DJA frame, otherwise it goes to the hit_a: frame.
and in between, there's lots of little "filler" and/or "filter" stuff that reduces the number of ways around the lock, but it can't stop the final one (I know how it works coz I programmed the sequence detection in HQ and it has the same "bug").
Azriel~
say DJA is the transforming thing.
basically in frame 0~3, i have hit_d: 98, hit_ja: 999 (means you can't do (DJA) but you have to do D + J + A).
frame 98: hit_j: 235
frame 235: hit_a: transform, hit_ja: transform_lock
the priority of the inputs is hit_ja > hit_a:, so when they press A, both sequences DJA and A are detected. it first checks if it can go to the DJA frame, otherwise it goes to the hit_a: frame.
and in between, there's lots of little "filler" and/or "filter" stuff that reduces the number of ways around the lock, but it can't stop the final one (I know how it works coz I programmed the sequence detection in HQ and it has the same "bug").
Azriel~