Bamboori (43 ATK) uses Double Arrow (-2 Arrows) (-1 MP) on Goblin 1 (?? DEF)! (HIT Roll: 1|9, DMG Roll: 7|9)
He deals 37 physical damage!
He deals 39 physical damage!
Goblin 1 collapses! (EXP +17)
Goblin 2 (?? ATK) attacks Phil (23 DEF)! (HIT Roll: 20)
He misses!
Nave is the next one to act with 26 AGI!
Nave casts Bolt of Light (25 DMG) (-8 MP) on Goblin 2 (? MDF)! (DMG Roll: 14, STA Roll: 2)
He deals 30 light damage!
Drahcir - HP: 66/96, MP: 8/8
Bamboori - HP: 43/71, MP: 1/3, Arrows: 15
Phil - HP: 50/77, MP: 3/3
Nave - HP: 69/69, MP: 55/67
Goblin 1 - HP: 0/??, MP: ?/?
Goblin 2 - HP: ??/??, MP: ?/?
Goblin (Club) 1 - HP: 0/??, MP: ?/?
Goblin (Club) 2 - HP: 0/??, MP: ?/?
Goblin (Club) 3 - HP: 0/??, MP: ?/?
Drahcir is the next one to act with 25 AGI!
Attack: Physically attacks an enemy of your choice.
Special Attack: You can choose between various attacks. All of them have something special. Costs MP.
Spell: You can choose a spell you've learned and cast it. Costs MP.
Item: You can use an item. You can also change your weapon, shield or accessoir, but only one piece at most.
Defend: Increases the chance of avoiding the next attack on you for a round.
Escape: You can escape the battle if everybody else from your team does that and your total AGI is higher than the enemies'.
Book of Knowledge
It's night-time. (12:56 AM)
He deals 37 physical damage!
He deals 39 physical damage!
Goblin 1 collapses! (EXP +17)
Goblin 2 (?? ATK) attacks Phil (23 DEF)! (HIT Roll: 20)
He misses!
Nave is the next one to act with 26 AGI!
Nave casts Bolt of Light (25 DMG) (-8 MP) on Goblin 2 (? MDF)! (DMG Roll: 14, STA Roll: 2)
He deals 30 light damage!
Drahcir - HP: 66/96, MP: 8/8
Bamboori - HP: 43/71, MP: 1/3, Arrows: 15
Phil - HP: 50/77, MP: 3/3
Nave - HP: 69/69, MP: 55/67
Goblin 1 - HP: 0/??, MP: ?/?
Goblin 2 - HP: ??/??, MP: ?/?
Goblin (Club) 1 - HP: 0/??, MP: ?/?
Goblin (Club) 2 - HP: 0/??, MP: ?/?
Goblin (Club) 3 - HP: 0/??, MP: ?/?
Drahcir is the next one to act with 25 AGI!
Attack: Physically attacks an enemy of your choice.
Special Attack: You can choose between various attacks. All of them have something special. Costs MP.
Spell: You can choose a spell you've learned and cast it. Costs MP.
Item: You can use an item. You can also change your weapon, shield or accessoir, but only one piece at most.
Defend: Increases the chance of avoiding the next attack on you for a round.
Escape: You can escape the battle if everybody else from your team does that and your total AGI is higher than the enemies'.
Book of Knowledge
It's night-time. (12:56 AM)
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