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transforming ball issue
#1
well hello. im having an issue with transforming something.
what im trying to do is use a single data file for 2 different looking balls.
so ive figured that if u transform something using 'state: 8xxx', the sprite frames will change by +140
this ball is a type 6 obj btw.
so ive set an the action of the opoint to transform (into itself) frames. but it doesnt seem to be working.
is there a reason why the transform doesnt work? maybe the type 6?
~its been a long time coming~
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Messages In This Thread
transforming ball issue - by dubbleD - 09-03-2009, 07:03 AM
RE: transforming ball issue - by MH-Razen - 09-03-2009, 09:02 AM
RE: transforming ball issue - by Bamboori - 09-03-2009, 01:45 PM
RE: transforming ball issue - by TheNave - 09-03-2009, 02:36 PM
RE: transforming ball issue - by dubbleD - 09-04-2009, 07:27 AM
RE: transforming ball issue - by TheNave - 09-04-2009, 08:39 AM
RE: transforming ball issue - by dubbleD - 09-04-2009, 10:23 AM
RE: transforming ball issue - by TheNave - 09-04-2009, 10:31 AM
RE: transforming ball issue - by dubbleD - 09-04-2009, 11:31 AM
RE: transforming ball issue - by no one - 09-04-2009, 11:44 AM
RE: transforming ball issue - by HappyHouR - 09-04-2009, 12:02 PM
RE: transforming ball issue - by dubbleD - 09-05-2009, 02:31 AM
RE: transforming ball issue - by HappyHouR - 09-05-2009, 05:43 PM
RE: transforming ball issue - by no one - 09-05-2009, 02:38 AM
RE: transforming ball issue - by TheNave - 09-05-2009, 06:00 PM
RE: transforming ball issue - by dubbleD - 09-09-2009, 11:15 AM



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