09-03-2009, 07:03 AM
well hello. im having an issue with transforming something.
what im trying to do is use a single data file for 2 different looking balls.
so ive figured that if u transform something using 'state: 8xxx', the sprite frames will change by +140
this ball is a type 6 obj btw.
so ive set an the action of the opoint to transform (into itself) frames. but it doesnt seem to be working.
is there a reason why the transform doesnt work? maybe the type 6?
what im trying to do is use a single data file for 2 different looking balls.
so ive figured that if u transform something using 'state: 8xxx', the sprite frames will change by +140
this ball is a type 6 obj btw.
so ive set an the action of the opoint to transform (into itself) frames. but it doesnt seem to be working.
is there a reason why the transform doesnt work? maybe the type 6?
~its been a long time coming~

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