09-03-2009, 07:58 PM
(09-03-2009, 07:44 PM)Alblaka Wrote: dunno whether weapons can grap chars, but that should be an easy solution...
They can but not the one who picks them up. Make them opoint a type 3 object using state: 18 to grab or opoint a type 0 and use itr/kind:8.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.