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[solved] 2 Questions
#5
(09-03-2009, 07:44 PM)Alblaka Wrote:  dunno whether weapons can grap chars, but that should be an easy solution...

They can but not the one who picks them up. Make them opoint a type 3 object using state: 18 to grab or opoint a type 0 and use itr/kind:8.
Age ratings for movies and games (and similar) have never been a good idea.
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volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
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Messages In This Thread
[solved] 2 Questions - by HappyHouR - 09-03-2009, 05:38 PM
RE: 2 Questions - by Silverthorn - 09-03-2009, 05:44 PM
RE: 2 Questions - by HappyHouR - 09-03-2009, 06:19 PM
RE: 2 Questions - by Alblaka - 09-03-2009, 07:44 PM
RE: 2 Questions - by Som1Lse - 09-03-2009, 07:58 PM
RE: 2 Questions - by HappyHouR - 09-03-2009, 08:11 PM
RE: 2 Questions - by Azriel - 09-03-2009, 08:16 PM



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