Alright, that's it, I've had enough. After reading zero_legend's post, the need to argue back is just too compelling. Skip this if you are not retarded like him.
Basic for learners? Almost every 2d game's sprites are made in Paint, rather than Photoshop. You know why? Photoshop is supposed to be used for Special FX, editing photo realistic images, or just random graphics in general. It is not meant for spriting. Here have a look:
I've taken random sprites from a variety of games with different sprite styles. Do you see any blurs, brushes, filters, plug-ins, textures etc being used? These are all from very professionally made games, so why would they not use Photoshop?
The LF2 community is delusional about the concept of "spriting." It is thought that "spriting" is just making a couple of blobs, blurring it and burning/dodging it, all in Photoshop/GIMP/whatever. I have no objections to this, I agree that this is a spriting STYLE, but it is not the ONLY way to make sprites. I guess I am just TIRED of people telling other people that Paint sucks and should never be used.
I tried to introduce a new way of spriting for LF2, even finding a way to darn anti-alias the sprites, but the response is still, "Pfft Paint iz sh**** coz it got no blur, no brushes, no filters, no-plug-ins, no textures, no nothing!!!", when really, spriting does not require any of them.
You may argue that LF2 style uses these, but you know what? As a spriter who uses both Paint AND Photoshop quite regularly, I can TELL that LF2's sprites were made in Paint and resized, there MAY have been some slight changes in Photoshop and other GFX needing things such as the burning frames and ice frames, but overall the whole sprite was made in PAINT.
Just to clarify and remind this to any people planning to make some kind of rebutting post, yes I know Photoshop CAN be used to sprite, but it is not the BEST way to make a sprite look good.
Also, think of this as my random rant against everyone who says Paint should not/never be used, not just zero_legends.
Basic for learners? Almost every 2d game's sprites are made in Paint, rather than Photoshop. You know why? Photoshop is supposed to be used for Special FX, editing photo realistic images, or just random graphics in general. It is not meant for spriting. Here have a look:
I've taken random sprites from a variety of games with different sprite styles. Do you see any blurs, brushes, filters, plug-ins, textures etc being used? These are all from very professionally made games, so why would they not use Photoshop?
The LF2 community is delusional about the concept of "spriting." It is thought that "spriting" is just making a couple of blobs, blurring it and burning/dodging it, all in Photoshop/GIMP/whatever. I have no objections to this, I agree that this is a spriting STYLE, but it is not the ONLY way to make sprites. I guess I am just TIRED of people telling other people that Paint sucks and should never be used.
I tried to introduce a new way of spriting for LF2, even finding a way to darn anti-alias the sprites, but the response is still, "Pfft Paint iz sh**** coz it got no blur, no brushes, no filters, no-plug-ins, no textures, no nothing!!!", when really, spriting does not require any of them.
You may argue that LF2 style uses these, but you know what? As a spriter who uses both Paint AND Photoshop quite regularly, I can TELL that LF2's sprites were made in Paint and resized, there MAY have been some slight changes in Photoshop and other GFX needing things such as the burning frames and ice frames, but overall the whole sprite was made in PAINT.
Just to clarify and remind this to any people planning to make some kind of rebutting post, yes I know Photoshop CAN be used to sprite, but it is not the BEST way to make a sprite look good.
Also, think of this as my random rant against everyone who says Paint should not/never be used, not just zero_legends.