pretty much possible, your character needs a special bdy in every frame he has
(special bdys are bdys with a huge y-value so nothing can actually reach it)
f.e.
for the whirlwind you copy theone from freeze and add a ik8 (itr kind 8 ) to it on the same y-value as your special bdy
on the dvx you write the next framenumber the whirlwind should go (just like what the "next" says)
and actually that's it, should work I think
(special bdys are bdys with a huge y-value so nothing can actually reach it)
f.e.
DC-Code:
bdy: kind: 0 x: 10 y: 3000 w: 50 h: 69 bdy_end: |
for the whirlwind you copy theone from freeze and add a ik8 (itr kind 8 ) to it on the same y-value as your special bdy
DC-Code:
itr: kind: 8 x: 5 y: 3053 w: 65 h: 54 zwidth: 37 dvx: XXX itr_end: |
on the dvx you write the next framenumber the whirlwind should go (just like what the "next" says)
and actually that's it, should work I think