(09-09-2009, 11:42 PM)lpoi Wrote:1.Download the state 4xxx exe (if you don't know about it search for it).(09-09-2009, 01:51 PM)Divisor Wrote: Then try no.2, or wait until somebody posts a better solution ;)
I'll try that, but i do not really know what it means...
2.Use state 4xxx instead of state 8xxx in criminal.dat
example:
DC-Code:
<frame> 3 monk sound: data\013.wav pic: 3 state: 0 wait: 2 next: 4 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 4 monk pic: 4 state: 0 wait: 2 next: 5 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 5 monk pic: 4 state: 8035 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
State: 8035 in the last frame is the transform state. If you want to lose the +140 thing, use state 4xxx. In this example, it would be 4035 instead of 8035.
3. Does your knight use the same sprites as the normal knight?
If yes: Link the transform state to the normal knight (4037 -> id: 37 -> knight)
If not: Make a new char file (exactly the same as the original knight), put your sprites inside and link the transform state to him.
F.e. if your new knight's id is 60, use state: 4060.