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[solved] help with new criminal
#7
(09-09-2009, 11:42 PM)lpoi Wrote:  
(09-09-2009, 01:51 PM)Divisor Wrote:  Then try no.2, or wait until somebody posts a better solution ;)

I'll try that, but i do not really know what it means...
1.Download the state 4xxx exe (if you don't know about it search for it).
2.Use state 4xxx instead of state 8xxx in criminal.dat
example:
    DC-Code:
<frame> 3 monk
sound: data\013.wav 
   pic: 3  state: 0  wait: 2  next: 4  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 4 monk
   pic: 4  state: 0  wait: 2  next: 5  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 5 monk
   pic: 4  state: 8035  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

State: 8035 in the last frame is the transform state. If you want to lose the +140 thing, use state 4xxx. In this example, it would be 4035 instead of 8035.

3. Does your knight use the same sprites as the normal knight?
If yes: Link the transform state to the normal knight (4037 -> id: 37 -> knight)
If not: Make a new char file (exactly the same as the original knight), put your sprites inside and link the transform state to him.
F.e. if your new knight's id is 60, use state: 4060.
Reply
Thanks given by: lpoi


Messages In This Thread
[solved] help with new criminal - by lpoi - 09-08-2009, 11:14 AM
RE: help with new criminal - by Divisor - 09-09-2009, 05:59 AM
RE: help with new criminal - by lpoi - 09-09-2009, 01:48 PM
RE: help with new criminal - by Divisor - 09-09-2009, 01:51 PM
RE: help with new criminal - by triviumninja - 09-09-2009, 03:14 PM
RE: help with new criminal - by lpoi - 09-09-2009, 11:42 PM
RE: help with new criminal - by Divisor - 09-10-2009, 05:47 AM
RE: help with new criminal - by lpoi - 09-11-2009, 03:13 PM



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