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[solved] Loading bar.
#6
Haha, I was wrong. What they did was call the data files

1%.dat 2%.dat and so on :p.

Well it should be doable. Just search the loading text for the . and replace it with 0(hex, not asci). 0 is used as a string terminator so it should work.

I'll whip up the code if I don't find something better to do within 5 minutes.

Edit: Bah, you can't directly edit the string, because it uses that string to load the file :(. Means you have to copy the string :p. To much effort, someone else do it.

Update:
Alright, I did it. It edits the string, calls the "show loading text" thingy, then modifies the string back. Not the best solution, but it works :D.

    ASM-Code:
.data
loadingText db "Silva Rules!!",0
Load dd 00424436h
Load_c dd 00401290h
 
dotLoc dd ?
.code
 
 
Loading proc
	;LOCAL string:Str
 
	PUSH 3Ch   ; Y cord
	PUSH 260h  ; X cord
	pushad
	mov edx, dword ptr ss:[ESP+3Ch]
	mov eax,0
looop:
	cmp byte ptr ds:[edx+eax],2eh
	je rawr
	cmp byte ptr ds:[edx+eax],0
	je rawrz
	inc eax
	jmp looop
rawr:
	mov byte ptr ds:[edx+eax],0
rawrz:	
	lea ebx, dword ptr ds:[edx+eax]
	mov dotLoc,ebx
	popad
	CMP EDX,2
	MOV DWORD PTR DS:[4511BCh],EDX
	JGE a
 
	MOV EDX,DWORD PTR SS:[ESP+1Ch]  ;original text
	add edx,5 ; skip data\
	;LEA EDX,DWORD PTR SS:[loadingText]
	MOV EAX,DWORD PTR DS:[455608h]
	PUSH 0FF6464h  ; text color
	PUSH 00601B0Dh ;background color
	PUSH EDX
	PUSH EAX
	JMP return
 
a:	ADD EDX,-5
	CMP EDX,2
	JA b
 
	MOV ECX,DWORD PTR SS:[ESP+1Ch]  ;original text
	add ecx,5 ; skip data\
	;LEA ECX,DWORD PTR SS:[loadingText]
	MOV EDX,DWORD PTR DS:[455608h]
	PUSH 0FFFFFFh   ;text color
	PUSH 00601B0Dh  ; background color
	PUSH ECX
	PUSH EDX
	JMP return
 
b:	MOV EAX,DWORD PTR SS:[ESP+1Ch]   ;original text
	add eax,5 ; skip data\
	;LEA EAX,DWORD PTR SS:[loadingText]
	MOV ECX,DWORD PTR DS:[455608h]
	PUSH 0FFB4B4h  ;text color
	PUSH 00601B0Dh ;background color
	PUSH EAX
	PUSH ECX
 
return:
	CALL [Load_c]
	push eax
	mov eax, dword ptr ds:[dotLoc]
	mov byte ptr ds:[eax],2eh
	pop eax
	JMP Load
 
Loading endp


It also skips the first 5 characters (normally it is data\), if you want it to skip more, or to show the "data\" part you'll have to remove the "add R,5" stuff.
[Image: doty7Xn.gif]

10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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Thanks given by: RenanDez , TheNave , JossuaDC


Messages In This Thread
[solved] Loading bar. - by JossuaDC - 09-11-2009, 03:04 PM
RE: Loading bar. - by TheNave - 09-11-2009, 03:56 PM
RE: Loading bar. - by RenanDez - 09-11-2009, 04:32 PM
RE: Loading bar. - by Boop - 09-11-2009, 04:43 PM
RE: Loading bar. - by TheNave - 09-11-2009, 05:10 PM
RE: Loading bar. - by Boop - 09-12-2009, 08:59 AM
RE: Loading bar. - by TheNave - 09-12-2009, 10:38 AM
RE: Loading bar. - by Madara Uchiha - 09-13-2009, 10:11 PM
RE: Loading bar. - by RenanDez - 09-14-2009, 08:52 AM



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