09-21-2009, 09:15 AM
I recently made a Laser Beam Attack for Davis, but everytime it gets hit by Louis or Henry's Blastpushes, it'll be destroyed. How should I do to make it remain undestroyed when get hit by any attack? I even removed its body. Sorry, but I'm a little bit n00bish in DC.
Coding:
<frame> 80 col
pic: 24 state: 3005 wait: 30 next: 81 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 81 col
pic: 25 state: 3005 wait: 1 next: 82 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 82 col
pic: 26 state: 3005 wait: 1 next: 83 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 83 col
pic: 27 state: 3005 wait: 30 next: 84 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 12 w: 2990 h: 24 dvx: 7 dvy: -2 fall: 70 vrest: 6 bdefend: 70 injury: 200
itr_end:
<frame_end>
<frame> 84 col
pic: 27 state: 3005 wait: 30 next: 85 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 12 w: 2990 h: 24 dvx: 7 dvy: -2 fall: 70 vrest: 6 bdefend: 70 injury: 200
itr_end:
<frame_end>
<frame> 85 col
pic: 27 state: 3005 wait: 30 next: 86 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 12 w: 2990 h: 24 dvx: 7 dvy: -2 fall: 70 vrest: 6 bdefend: 70 injury: 200
itr_end:
<frame_end>
<frame> 86 col
pic: 27 state: 3005 wait: 30 next: 87 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 12 w: 2990 h: 24 dvx: 7 dvy: -2 fall: 70 vrest: 6 bdefend: 70 injury: 200
itr_end:
<frame_end>
<frame> 87 col
pic: 26 state: 3005 wait: 1 next: 88 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 88 col
pic: 25 state: 3005 wait: 1 next: 89 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 89 col
pic: 24 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
Coding:
<frame> 80 col
pic: 24 state: 3005 wait: 30 next: 81 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 81 col
pic: 25 state: 3005 wait: 1 next: 82 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 82 col
pic: 26 state: 3005 wait: 1 next: 83 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 83 col
pic: 27 state: 3005 wait: 30 next: 84 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 12 w: 2990 h: 24 dvx: 7 dvy: -2 fall: 70 vrest: 6 bdefend: 70 injury: 200
itr_end:
<frame_end>
<frame> 84 col
pic: 27 state: 3005 wait: 30 next: 85 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 12 w: 2990 h: 24 dvx: 7 dvy: -2 fall: 70 vrest: 6 bdefend: 70 injury: 200
itr_end:
<frame_end>
<frame> 85 col
pic: 27 state: 3005 wait: 30 next: 86 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 12 w: 2990 h: 24 dvx: 7 dvy: -2 fall: 70 vrest: 6 bdefend: 70 injury: 200
itr_end:
<frame_end>
<frame> 86 col
pic: 27 state: 3005 wait: 30 next: 87 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 12 w: 2990 h: 24 dvx: 7 dvy: -2 fall: 70 vrest: 6 bdefend: 70 injury: 200
itr_end:
<frame_end>
<frame> 87 col
pic: 26 state: 3005 wait: 1 next: 88 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 88 col
pic: 25 state: 3005 wait: 1 next: 89 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 89 col
pic: 24 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>