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[solved] Clone hit problem
#20
:thumbs up: 
hi,

I guess I'v found a few hours ago the answer to this problem :D.

just look at this exemple. I started editing a few days ago, and a friend of me asked me to edit an firzen to him, with a move that call 1 firen and 1 freeze with 10 hp (so it won't be a "broken char").

I'v done some tests and then I'v asked myself "I can't damage them that easly with that precision, exactly 490 pts", so, the only solution is to make the char sacrifices that much hp with an attack. In other words, I must force the char do a move for itself that sacrifices that much. my newbie DC solution is this, take a look at my chars code:


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FIRZEN:
    DC-Code:
<frame> 304 summon
   pic: 92  state: 15  wait: 1  next: 305  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 305 summon
   pic: 102  state: 15  wait: 1  next: 306  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 40  y: 79  action: 397  dvx: 0  dvy: 0  oid: 7  facing: 10
   opoint_end:
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 306 summon
   pic: 101  state: 15  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 40  y: 79  action: 397  dvx: 0  dvy: 0  oid: 8  facing: 10
   opoint_end:
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

---------------------------------------------------------------
Then add to firen and freeze this frames:

    DC-Code:
<frame> 398 Summoned
   pic: 0  state: 10  wait: 1  next: 397  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 396  hit_d: 396  hit_j: 396 hit_Fa: 396 hit_Fj: 396 hit_Uj: 396 hit_Dj: 396
   bpoint:
      x: 41  y: 35
   bpoint_end:
   wpoint:
      kind: 1  x: 29  y: 55  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 397 Summoned
   pic: 0  state: 10  wait: 1  next: 398  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 396  hit_d: 396  hit_j: 396 hit_Fa: 396 hit_Fj: 396 hit_Uj: 396 hit_Dj: 396
   bpoint:
      x: 41  y: 35
   bpoint_end:
   wpoint:
      kind: 1  x: 29  y: 55  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 396 Summoned phase-2
   pic: 0  state: 0  wait: 1  next: 110  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  mp: 49100
   bpoint:
      x: 41  y: 35
   bpoint_end:
   wpoint:
      kind: 1  x: 29  y: 55  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Actually, I'v tested the chars a lot a times and ever works. not allways right at the moment, but works with no fail.
But as you can see, I'v put the summoned chars frames in a cycle with no body, so the chars cannot be alved, and with state 10, that make the chars to do not respond to any keys the AI uses. its only ways to get free from that "prision" is to use the right keys
to pass to next possible frame, frame 396. and when they does, they loses 490 hp and 100mp.
The only fail in this is that the char may have more than 10 hp :(.


I hope I'v helped ;)
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Messages In This Thread
[solved] Clone hit problem - by Hax0r - 07-28-2009, 02:24 PM
RE: Clone hit problem - by TheNave - 07-28-2009, 02:29 PM
RE: Clone hit problem - by Som1Lse - 07-28-2009, 02:30 PM
RE: Clone hit problem - by TheNave - 07-28-2009, 02:34 PM
RE: Clone hit problem - by Hax0r - 07-28-2009, 02:54 PM
RE: Clone hit problem - by Alblaka - 07-28-2009, 03:20 PM
RE: Clone hit problem - by TheNave - 07-28-2009, 03:47 PM
RE: Clone hit problem - by Bamboori - 07-28-2009, 06:25 PM
RE: Clone hit problem - by HappyHouR - 07-28-2009, 07:35 PM
RE: Clone hit problem - by Bamboori - 07-28-2009, 08:03 PM
RE: Clone hit problem - by HappyHouR - 07-28-2009, 08:06 PM
RE: Clone hit problem - by Hax0r - 07-28-2009, 09:16 PM
RE: Clone hit problem - by HappyHouR - 07-28-2009, 09:37 PM
RE: Clone hit problem - by Alblaka - 07-29-2009, 09:39 AM
RE: Clone hit problem - by Hax0r - 07-28-2009, 09:53 PM
RE: Clone hit problem - by HappyHouR - 07-28-2009, 10:01 PM
RE: Clone hit problem - by Hax0r - 07-28-2009, 10:06 PM
RE: Clone hit problem - by Hax0r - 07-29-2009, 12:19 PM
RE: Clone hit problem - by naruto hyuuga - 07-29-2009, 12:28 PM
RE: Clone hit problem - by godews - 10-07-2009, 11:52 PM



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