07-04-2008, 07:24 AM
# When you transform, the computer takes a frame's pic-number, adds 140 to it, and uses that pic instead. Because of this, you usually have to change the way the character's spritesheets are defined in the bmp-part. If you select the character from the menu, they'll use their normal sprites, but if you transform into him, they'll use the pic-number + 140 sprites.
# The computer calculates the number of pics using the product of the "row" and "col" parts of the file tag, so sometimes you'll have to "waste" pic-numbers to guarantee that the transformed character will use the proper sprites.
# In the bmp part, you have to remember that you are limited to 10 picture files!
# If a character has more than 140 pictures, you have to use pic 0 to 139 for the first 140 pictures and 280 to 419 for the following pictures.
these notes should help, don't they? Rephrasing dont change it
# The computer calculates the number of pics using the product of the "row" and "col" parts of the file tag, so sometimes you'll have to "waste" pic-numbers to guarantee that the transformed character will use the proper sprites.
# In the bmp part, you have to remember that you are limited to 10 picture files!
# If a character has more than 140 pictures, you have to use pic 0 to 139 for the first 140 pictures and 280 to 419 for the following pictures.
these notes should help, don't they? Rephrasing dont change it
<div style="border:0px solid #000000;">
<font face="Trebuchet MS"><i><a href="www.lf-empire.de" target="_blank">www.lf-empire.de</a></i>
Once I had a fortune, it said: "Leave now. Life is short. Time is luck" <br>Don't dream your life, live your dream!</font>
</div>

Chat