solution that works if your char is only once on screen:
-let the ball permanently opoint a special invisible ball that teleports to your char via itr kind 8 at y: 1000 and dvx frame x. in this frame x, make a bdy at another y-value, eg 500 and let itself delete after one tu.
-in the first ball making frame, put an itr_kind: 8 at y: 500 (or whatever you took before) with a dvx to the standing frames.
if you use this, you should let the ball cost mp in the second frame, not in the first.
@below: its not similar, its the same, just that yours is more understandable :P
-let the ball permanently opoint a special invisible ball that teleports to your char via itr kind 8 at y: 1000 and dvx frame x. in this frame x, make a bdy at another y-value, eg 500 and let itself delete after one tu.
-in the first ball making frame, put an itr_kind: 8 at y: 500 (or whatever you took before) with a dvx to the standing frames.
if you use this, you should let the ball cost mp in the second frame, not in the first.
@below: its not similar, its the same, just that yours is more understandable :P