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LF2 Network + AntiCheat
#5
No, since this is a DLL, I just made a dll which accepts some inputs and than compares them and stuff. If you want to use Read Process Memor, heres the basic logic :

Read address 449054,
If 449054 <= 13 {
Winnner == host
}
Else
{Winner == client}

To find out who the client is, and who the server is you need this:

read address 449100
if 449100 == 2 {
local LF2 == host
}
if 449100 == 4 {
local lf2 == client
}

To see if the lf2 that is running is the winner, just do
if winner == local lf2
{you won}
else
{you lost}

I hope that made sense.


Client = the person that connects, a.k.a the person that has to write the I.P address
Host = Person that gets connected to, a.k.a person that presses "waiting for opponent"

Edit: Actually, I think I got what you mean, you didn't mean the actual read process memory API, but actually reading lf2 memory... And yes I did read the process memory.
[Image: doty7Xn.gif]

10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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Messages In This Thread
LF2 Network + AntiCheat - by Arghs - 07-06-2008, 12:48 PM
RE: LF2 Network + AntiCheat - by YinYin - 07-06-2008, 02:17 PM
RE: LF2 Network + AntiCheat - by Boop - 07-06-2008, 03:40 PM
RE: LF2 Network + AntiCheat - by Arghs - 07-06-2008, 04:13 PM
RE: LF2 Network + AntiCheat - by Boop - 07-06-2008, 04:28 PM
RE: LF2 Network + AntiCheat - by Arghs - 07-06-2008, 05:02 PM



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