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[solved] Jump spin attack
#8
@Bamboori
i'd think no, coz there's already 4 time units from 210 ~ 212, and I think lf2 has it enabled for 3 time units, maybe i'm wrong.

@hax
what actually happens? (i know what u want, but not what happens instead of what you want)
if your frame 324 is not put in the proper numerical position of the data file (i.e. after frame 323), you could get the bug there. also, another frame 324 would also give a bug. anyways, I can't really say till i know what happens.



Azriel~
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Thanks given by: Hax0r


Messages In This Thread
[solved] Jump spin attack - by Hax0r - 11-07-2009, 02:35 PM
RE: Jump spin attack - by Divisor - 11-07-2009, 03:21 PM
RE: Jump spin attack - by SolidSnakesMod - 11-07-2009, 06:00 PM
RE: Jump spin attack - by Divisor - 11-07-2009, 06:17 PM
RE: Jump spin attack - by Hax0r - 11-07-2009, 08:04 PM
RE: Jump spin attack - by Divisor - 11-07-2009, 08:09 PM
RE: Jump spin attack - by Bamboori - 11-08-2009, 04:20 PM
RE: Jump spin attack - by Azriel - 11-08-2009, 08:28 PM
RE: Jump spin attack - by Bamboori - 11-08-2009, 08:31 PM
RE: Jump spin attack - by TheNave - 11-08-2009, 08:40 PM
RE: Jump spin attack - by Hax0r - 11-09-2009, 05:04 PM
RE: Jump spin attack - by Reaper - 11-09-2009, 05:46 PM
RE: Jump spin attack - by Hax0r - 11-11-2009, 11:14 AM
RE: Jump spin attack - by HappyHouR - 11-11-2009, 11:31 AM
RE: Jump spin attack - by Hax0r - 11-11-2009, 12:04 PM



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