LOL Divisor you ninjed me.
1)Yes with a t0 that the bg spawn(the t0 last a for sec or 2 just long enough to active the ik8 ) that cause your character to pinpoint to other side of screen and change direction using next: -999
itr:
kind: 8 dvx: x
itr_end:
frame x: next: -999
2) Well you could spawn t3 that does that together with the rain or make the rain creat a puddles(t1 with itr kind: 10/11 ) that last few seconds but cause you to fall.
3)You could make the a t3 that opoint the rain and has hit_a: hit_d: hp timer so after a while the rain stops.
4)Whats the name of this coordinate ?
Z=? like Divisor said
In a itr:
zwidth:
In opointing:
You opoint a ball in frame with hit_j:
<frame> next:? hit_j:
In stage stuff randomly appear on the z axis if they being opoint directly through the stage data.
1)Yes with a t0 that the bg spawn(the t0 last a for sec or 2 just long enough to active the ik8 ) that cause your character to pinpoint to other side of screen and change direction using next: -999
itr:
kind: 8 dvx: x
itr_end:
frame x: next: -999
2) Well you could spawn t3 that does that together with the rain or make the rain creat a puddles(t1 with itr kind: 10/11 ) that last few seconds but cause you to fall.
3)You could make the a t3 that opoint the rain and has hit_a: hit_d: hp timer so after a while the rain stops.
4)Whats the name of this coordinate ?
Z=? like Divisor said
In a itr:
zwidth:
In opointing:
You opoint a ball in frame with hit_j:
<frame> next:? hit_j:
(11-17-2009, 12:49 PM)Alblaka Wrote: a opoint in a ball you could use hit_j:I had to quote cause I don't remember that so well.
hit_j: 50 is the z-axis movement ZERO
hit_j: >50 will move the object downwards
hit_j: <50 will move the object upwards...
In stage stuff randomly appear on the z axis if they being opoint directly through the stage data.