11-17-2009, 01:29 PM
(11-17-2009, 01:04 PM)NoneX Wrote: For example I want to let something fall down. And then I would like to give the player 10 seconds to pick the object up. After the 10 seconds the enemys cameOh, now I get it...
Right, let's say you let a box appear somewhere on stage and the player has 10 seconds to pick it up, and if the player doesn't pick the box up, some enemies come.
You could put wait: 300 (for 10 secs) in the box's on_ground frame and then let it lead to a frame where the box opoints enemies on whatever coordinates you like.
If the player picks up the box, it leads to on_hand (or sth) frames where is no opoint.