(11-17-2009, 01:29 PM)Divisor Wrote: You could put wait: 300 (for 10 secs) in the box's on_ground frame and then let it lead to a frame where the box opoints enemies on whatever coordinates you like.Just a note that enemy will have 500 hp. Well known but still worth mentioning.
If the player picks up the box, it leads to on_hand (or sth) frames where is no opoint.
I have idea but I'm not sure about it since I don't mess with the stage data that much. make the box opoint a t0 with state: 14
outside the screen borders and make him have a wait: 300 + next: 1000 .This is meant to prevent the stage data to spawn more enemys.I'm not sure it will work.Its just an idea that worth a try.You will see com logo at right/left side of screen for 10 seconds that is.
(11-17-2009, 01:04 PM)NoneX Wrote: @HappyHour
3) in the stage
I meant the stage data spawn a t0(bandit) with zero hp that opoint ball/s that opoint(spawn) the rain and its stop when the ball/s timer hp reach zero and send the ball/s to hit_d: disappearing frames.
The ball/s have frame cycle where they opoint the rain(t1) in different lotcations.hit_d + hit_a make its stop after a while.