as for the three, you can create some bandit with 0 HP and out of reach like this:
id: 30 x: 1000000 hp: 0 times: 1
The bandit will die immediately but require some time to fall down, so the higher the "time:" value is, the longer the phase last.
After the phase end, you can either move on to the next stage by some negative boundary or destroy the weapon right away by using a character which have itr/high y: value to destroy the weapon (The weapon must have some bdys at the same high).
EDIT: double ninja'ed.
id: 30 x: 1000000 hp: 0 times: 1
The bandit will die immediately but require some time to fall down, so the higher the "time:" value is, the longer the phase last.
After the phase end, you can either move on to the next stage by some negative boundary or destroy the weapon right away by using a character which have itr/high y: value to destroy the weapon (The weapon must have some bdys at the same high).
EDIT: double ninja'ed.