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Custom made characters AI
#8
(11-19-2009, 04:39 AM)Neon Jackal Wrote:  
(11-18-2009, 04:11 PM)HappyHouR Wrote:  
(11-18-2009, 04:10 PM)Neon Jackal Wrote:  Thanks for the answers, sorry I didn't search properly before posting this topic, it's late and I'm tired.

Well please avoid that and use the search option.Its doesn't take that much time at all even if you are tired.
Sorry, what I meant was last night I was so tired I was searching wrong and couldn't find what I was looking for. Not that I was too tired to be bothered searching.

Then please try again(noting against you just try ) .Using the search option wrong can also give you no results.I know cause I tried.

Also when a character hold a light weapon its tigger the ai light weapon behaviour.t6(such as milk) trigger the ai to run when its hold it.t4((such as baseball) cause
the ai to throw stuff.t1makes a range ai act like melee ai and also prevent the ai from picking up weapons.


Making a custom can be done by hexing like its been said early but you could manipulate the ai using hit_a/j/d or weapons.

If you want a custom ai for a mod then go download slivas dll exe and learn how to use it.Making custom ai all by yourself ain't an easy task at all(even for sliva).
The gerenal(melee) ai use mostly A then J at last little D. The gerenal ai is any number id I didn't list there.
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Messages In This Thread
Custom made characters AI - by Neon Jackal - 11-18-2009, 03:50 PM
RE: Custom made characters AI - by TheNave - 11-18-2009, 03:54 PM
RE: Custom made characters AI - by HappyHouR - 11-18-2009, 04:02 PM
RE: Custom made characters AI - by MaGmaRinE - 11-18-2009, 04:03 PM
RE: Custom made characters AI - by Neon Jackal - 11-18-2009, 04:10 PM
RE: Custom made characters AI - by HappyHouR - 11-18-2009, 04:11 PM
RE: Custom made characters AI - by Neon Jackal - 11-19-2009, 04:39 AM
RE: Custom made characters AI - by HappyHouR - 11-19-2009, 09:22 AM
RE: Custom made characters AI - by Fross09 - 04-19-2010, 01:28 AM



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