(11-24-2009, 02:32 AM)Darkangel Wrote: K thanx
BTW sorry for not making it a spoiler
Im still new to this site
Why is there hit_a: 1 in the few last frames?
also why there is no itr kind: 0 there?
itr kind: 2 is meant for pickup weapons & its only work on the first frame of an attack.
You should use hit_d/j to frame with next: 999 just like in dennis wwk. hit_a: should be use for attacking.
An example for continuing attack.
Dennis whirlwindkick (Click to View)
Code:
<frame> 280 c_foot
pic: 170 state: 3 wait: 1 next: 281 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 75
wpoint:
kind: 1 x: 40 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 21 w: 32 h: 58
bdy_end:
<frame_end>
<frame> 281 c_foot
pic: 171 state: 3 wait: 1 next: 282 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 42 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 16 y: 12 w: 31 h: 62
bdy_end:
<frame_end>
<frame> 282 c_foot
pic: 172 state: 3 wait: 1 next: 283 dvx: 1 dvy: 0 dvz: 0 centerx: 30 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 35 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 72 y: 5 w: 18 h: 73 dvx: 2 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 20 y: 13 w: 64 h: 58 dvx: 13 fall: 20 vrest: 7 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 13 y: 3 w: 41 h: 37
bdy_end:
<frame_end>
<frame> 283 c_foot
pic: 173 state: 3 wait: 1 next: 284 dvx: 2 dvy: 0 dvz: 0 centerx: 29 centery: 87 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 37 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 47 y: 12 w: 17 h: 60 dvx: 12 fall: 20 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 14 y: 5 w: 37 h: 37
bdy_end:
<frame_end>
<frame> 284 c_foot
pic: 174 state: 3 wait: 1 next: 285 dvx: 10 dvy: 0 dvz: 1 centerx: 38 centery: 89 hit_a: 0 hit_d: 288 hit_j: 288
sound: data\007.wav
wpoint:
kind: 1 x: 46 y: 38 weaponact: 27 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -1 y: 9 w: 70 h: 71 dvx: 18 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 3 y: 11 w: 62 h: 65 dvx: -4 fall: 20 vrest: 7 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 28 y: 9 w: 32 h: 35
bdy_end:
<frame_end>
<frame> 285 c_foot
pic: 175 state: 3 wait: 1 next: 286 dvx: 10 dvy: 0 dvz: 2 centerx: 33 centery: 85 hit_a: 0 hit_d: 288 hit_j: 288
wpoint:
kind: 1 x: 36 y: 35 weaponact: 27 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 18 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 24 y: 6 w: 31 h: 35
bdy_end:
<frame_end>
<frame> 286 c_foot
pic: 176 state: 3 wait: 1 next: 287 dvx: 10 dvy: 0 dvz: 1 centerx: 27 centery: 85 hit_a: 0 hit_d: 288 hit_j: 288 mp: -17
wpoint:
kind: 1 x: 37 y: 36 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 77 y: 8 w: 14 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 25 y: 13 w: 61 h: 56 dvx: 13 fall: 20 vrest: 7 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 18 y: 11 w: 32 h: 30
bdy_end:
<frame_end>
<frame> 287 c_foot
pic: 173 state: 3 wait: 1 next: 284 dvx: 10 dvy: 0 dvz: 2 centerx: 31 centery: 85 hit_a: 0 hit_d: 288 hit_j: 288 mp: -17
wpoint:
kind: 1 x: 36 y: 36 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 52 y: 5 w: 11 h: 70 dvx: 12 fall: 20 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 22 y: 11 w: 31 h: 32
bdy_end:
<frame_end>
<frame> 288 c_foot
pic: 177 state: 3 wait: 1 next: 289 dvx: 3 dvy: 0 dvz: 0 centerx: 36 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 36 weaponact: 28 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 10 w: 37 h: 30
bdy_end:
<frame_end>
<frame> 289 c_foot
pic: 180 state: 3 wait: 1 next: 290 dvx: 2 dvy: 0 dvz: 0 centerx: 41 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 45 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 19 w: 34 h: 61
bdy_end:
<frame_end>
<frame> 290 c_foot
pic: 178 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 28 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 12 y: 20 w: 36 h: 60
bdy_end:
<frame_end>
who hate to code without a base.