Data Code (Click to View)
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DC-Code:
<frame> 60 punch pic: 10 state: 3 wait: 1 next: 61 dvx: 1 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 2 x: 21 y: 57 w: 37 h: 24 vrest: 1 itr_end: bdy: kind: 0 x: 26 y: 12 w: 27 h: 68 bdy_end: <frame_end> <frame> 61 punch pic: 11 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 33 y: 33 w: 42 h: 16 dvx: 2 bdefend: 16 injury: 20 itr_end: bdy: kind: 0 x: 25 y: 11 w: 35 h: 69 bdy_end: opoint: kind: 1 x: 24 y: 5000 action: 0 dvx: 0 dvy: 0 oid: 1357 facing: 0 opoint_end: <frame_end> <frame> 65 punch pic: 12 state: 3 wait: 1 next: 66 dvx: 1 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 2 x: 16 y: 59 w: 35 h: 21 vrest: 1 itr_end: bdy: kind: 0 x: 26 y: 12 w: 27 h: 68 bdy_end: <frame_end> <frame> 66 punch pic: 13 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 30 y: 34 w: 48 h: 18 dvx: 2 bdefend: 16 injury: 20 itr_end: bdy: kind: 0 x: 25 y: 12 w: 37 h: 69 bdy_end: opoint: kind: 1 x: 24 y: 5000 action: 0 dvx: 0 dvy: 0 oid: 1357 facing: 0 opoint_end: <frame_end> |
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DC-Code:
oid: 1357 state: 3005 ball (trigger) <frame> 0 # press attack pic: 999 state: 3005 wait: 1 next: 1 dvx: 550 dvy: 550 dvz: 550 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 9 x: -9999 y: 4 w: 99999 h: 224 vrest: 10 zwidth: 999 itr_end: <frame_end> <frame> 1 # pic: 999 state: 3005 wait: 0 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 5# press jump pic: 999 state: 3005 wait: 2 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: -9999 y: 4 w: 99999 h: 224 vrest: 10 zwidth: 999 itr_end: <frame_end> <frame> 10 # pic: 999 state: 3005 wait: 0 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 # pic: 999 state: 3005 wait: 0 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 # pic: 999 state: 3005 wait: 0 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
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DC-Code:
The main ball, the one you want to control. A frame for the ball to get rebound.In any frame you wanna active it its should have that bdy with state: 3005. <frame> ? flying pic: ??? state: 3005 wait: 1 next: ? dvx: ? dvy: 0 centerx: 54 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0 ignore the itr below.I JUst copied it with the frame. itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 26 y: 5000 w: 45 h: 324 bdy_end: <frame_end> <frame> 10 # pic: ??? state: 3005 wait: 0 next: 50 dvx: 550 dvy: 550 dvz: 550 centerx: 56 centery: 22 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 # pic: ??? state: 3005 wait: 0 next: 50 dvx: 550 dvy: 550 dvz: 550 centerx: 56 centery: 22 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 rebounding pic: ??? state: 3005 wait: 0 next: -31 dvx: 550 dvy: 550 dvz: 550 centerx: 56 centery: 22 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 31 spilt pic: ???state: 3005 wait: 0 next: ??? dvx: 550 dvy:550 dvz: 550 centerx: 56 centery: 22 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> "1st. press A and the ball will split into 4 on its current position = next: ??? <frame> 50 # pic: ??? state: 3005 wait: 0 next: bla dvx: 550 dvy: 550 dvz: 550 centerx: 56 centery: 22 hit_a: 0 hit_d: 0 hit_j: 0 bla = 2nd. press J to explode the ball on its current position bla is frame where you start the explosion. <frame_end> |
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DC-Code:
<frame> 210 jump pic: 60 state: 4 wait: 1 next: 211 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 28 y: 63 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 24 w: 35 h: 58 bdy_end: <frame_end> <frame> 211 jump pic: 61 state: 4 wait: 1 next: 212 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 28 y: 63 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 26 w: 34 h: 56 bdy_end: opoint: kind: 1 x: 24 y: 5000 action: 5 dvx: 0 dvy: 0 oid: 1357 facing: 0 opoint_end: <frame_end> <frame> 212 jump pic: 62 state: 4 wait: 1 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 43 y: 30 bpoint_end: wpoint: kind: 1 x: 28 y: 46 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 20 y: 11 w: 29 h: 61 bdy_end: opoint: kind: 1 x: 24 y: 5000 action: 5 dvx: 0 dvy: 0 oid: 1357 facing: 1 opoint_end: <frame_end> |
a bomb that that react to ik9 and ik0 and explode. Its pretty useful to exploit the balls functions.

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