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[solved] Minion explosion
#2
Make the minions have a itr/kind 8 in standing, walking, running, defending, punching (you can add more if you want).
This itr/kind 8 has to have y: somewhere high (999 for example) and a dvx leading to the explosion frame.
Then make explosion-activation frames that would start when you press DJA. In one of those frames put a bdy with y: at the same height as itr/kind 8 in minions and with width wide enough to cover the whole battleground.
So when you press DJA, the minions will react to the bdy and go to their explosion frame.

EDIT:
Never mind >.<
Listen to Lauli :D
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Messages In This Thread
[solved] Minion explosion - by Hax0r - 12-13-2009, 12:37 PM
RE: Minion explosion - by Divisor - 12-13-2009, 12:44 PM
RE: Minion explosion - by Hax0r - 12-13-2009, 12:54 PM
RE: Minion explosion - by Simoneon - 12-13-2009, 12:54 PM
RE: Minion explosion - by Lauli - 12-13-2009, 01:05 PM
RE: Minion explosion - by HappyHouR - 12-13-2009, 01:29 PM
RE: Minion explosion - by Hax0r - 12-13-2009, 01:50 PM
RE: Minion explosion - by Divisor - 12-13-2009, 01:53 PM
RE: Minion explosion - by Lauli - 12-13-2009, 02:05 PM
RE: Minion explosion - by Alblaka - 12-13-2009, 02:06 PM
RE: Minion explosion - by no one - 12-13-2009, 03:37 PM
RE: Minion explosion - by Alblaka - 12-13-2009, 03:54 PM
RE: Minion explosion - by no one - 12-13-2009, 03:58 PM
RE: Minion explosion - by Lauli - 12-13-2009, 04:28 PM
RE: Minion explosion - by TheNave - 12-13-2009, 05:44 PM



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