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[solved] Minion explosion
#11
@Alblaka:
He opoint out the ball right after opointing the minion you know. That way, it should solve the slow down problem.

@Hax0r:
You should use a mixture of Lauli and mine Alblaka's method. Opopint out the ball that stick to your minion right after you opoint him out. When you press D + J + A, you'll go to a frame where you hit the ball with state: 18 and
Quote:If one of these balls is hit, it creates a bdy that makes the minions go, via itr/kind: 8, to the explosion cycle.
All the main character does, is "hit" the invisble balls with his DJA attack.

And by the way, opoint in walking, running and stuff is easy. Check out my Kagemitsu thread or go search on the forum.
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Messages In This Thread
[solved] Minion explosion - by Hax0r - 12-13-2009, 12:37 PM
RE: Minion explosion - by Divisor - 12-13-2009, 12:44 PM
RE: Minion explosion - by Hax0r - 12-13-2009, 12:54 PM
RE: Minion explosion - by Simoneon - 12-13-2009, 12:54 PM
RE: Minion explosion - by Lauli - 12-13-2009, 01:05 PM
RE: Minion explosion - by HappyHouR - 12-13-2009, 01:29 PM
RE: Minion explosion - by Hax0r - 12-13-2009, 01:50 PM
RE: Minion explosion - by Divisor - 12-13-2009, 01:53 PM
RE: Minion explosion - by Lauli - 12-13-2009, 02:05 PM
RE: Minion explosion - by Alblaka - 12-13-2009, 02:06 PM
RE: Minion explosion - by no one - 12-13-2009, 03:37 PM
RE: Minion explosion - by Alblaka - 12-13-2009, 03:54 PM
RE: Minion explosion - by no one - 12-13-2009, 03:58 PM
RE: Minion explosion - by Lauli - 12-13-2009, 04:28 PM
RE: Minion explosion - by TheNave - 12-13-2009, 05:44 PM



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