12-14-2009, 10:12 AM
Uhm... opoints ONLY work in nect-frames... so, f.e. opointing your ball with action 5 won't trigger the opoint of frame 5 etc...
But since i don't think you fell for this basic problem, i rather guess the frames 5/6 are the problem:
There is an object (for all chars/items/T3s) in LF2... it was about... 300 or something.
Frame 5/6 repeat each other (with wait:0!!!) and continously spawn more objects...
Mathematically, it should spawn 1 / 0 = INDEFINITE objects per frame...
I would recommend to raise the wait to 1...
Btw, why the LF2 of him didn't crash already XD
But since i don't think you fell for this basic problem, i rather guess the frames 5/6 are the problem:
There is an object (for all chars/items/T3s) in LF2... it was about... 300 or something.
Frame 5/6 repeat each other (with wait:0!!!) and continously spawn more objects...
Mathematically, it should spawn 1 / 0 = INDEFINITE objects per frame...
I would recommend to raise the wait to 1...
Btw, why the LF2 of him didn't crash already XD
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