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[solved] Limit of an Opoint to an Object
#2
Uhm... opoints ONLY work in nect-frames... so, f.e. opointing your ball with action 5 won't trigger the opoint of frame 5 etc...

But since i don't think you fell for this basic problem, i rather guess the frames 5/6 are the problem:
There is an object (for all chars/items/T3s) in LF2... it was about... 300 or something.

Frame 5/6 repeat each other (with wait:0!!!) and continously spawn more objects...
Mathematically, it should spawn 1 / 0 = INDEFINITE objects per frame...

I would recommend to raise the wait to 1...


Btw, why the LF2 of him didn't crash already XD
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Greetz,
Alblaka
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Messages In This Thread
RE: Limit of an Opoint to an Object - by Alblaka - 12-14-2009, 10:12 AM
RE: Limit of an Opoint to an Object - by Azriel - 12-14-2009, 10:23 AM
RE: Limit of an Opoint to an Object - by Azriel - 12-14-2009, 10:40 AM
RE: Limit of an Opoint to an Object - by Alblaka - 12-14-2009, 10:52 AM
RE: Limit of an Opoint to an Object - by Alblaka - 12-14-2009, 02:40 PM
RE: Limit of an Opoint to an Object - by TheNave - 12-14-2009, 03:38 PM
RE: Limit of an Opoint to an Object - by Alblaka - 12-14-2009, 03:39 PM
RE: Limit of an Opoint to an Object - by Alblaka - 12-14-2009, 11:33 AM
RE: Limit of an Opoint to an Object - by TheNave - 12-14-2009, 02:27 PM



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