(12-17-2009, 01:28 AM)[MarcoNecroX] Wrote: YEs, but the facing and mana costs are edited in the character data file, right? I even tested and it works this way. The point is that I'm wondering why is there another "facing" parameter on the firen_ball data file, after the one that already is in the character data file.
Greets
Yes. You mean like this?
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DC-Code:
<frame> 31 rebounding pic: 9 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 41 y: 42 action: 0 dvx: 0 dvy: 0 oid: 210 facing: 1 <-- This one? opoint_end: <frame_end> |
It's used while you punch the ball and it goes to another direction.
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