12-18-2009, 03:22 AM
(This post was last modified: 12-18-2009, 03:46 AM by [MarcoNecroX].)
I attemped to copy julian's explosion to firen's D ^ A . But I wasn't sucessful. What I did:
I renamed julian_ball2 to firen_ball2
I changed some info in firen_ball2, I just changed the sprites directions
I opened firen.dat, and after every "hit_Fa: 235" I added "hit_Ua: 386"
I copied all the frames from the explosion skill from julian.dat , those were starting from 310 and they ended around 322~. I changed all numbers to 386 - 398 from the copied "explosion" skill and I renamed it to "Armaggedon" just as a temporal name.
First it didn't work because I forgot to open firen_ball2 "explotion" for "Armaggedon". Now it works !
. Still, I'm wondering something; everytime I use D ^ A firen jumps forward with a kick and then he uses armaggedon. Any ideas? thanks!
Edit: Now i have another problem. I changed graphics from firen_col2.bmp . They are saved. In the .dat file from the new Armaggedon skill, I wrote "firen_col2.bmp" and it's not working. The skill is still using julian_col2 's graphics. Any ideas? thanks
I renamed julian_ball2 to firen_ball2
I changed some info in firen_ball2, I just changed the sprites directions
I opened firen.dat, and after every "hit_Fa: 235" I added "hit_Ua: 386"
I copied all the frames from the explosion skill from julian.dat , those were starting from 310 and they ended around 322~. I changed all numbers to 386 - 398 from the copied "explosion" skill and I renamed it to "Armaggedon" just as a temporal name.
First it didn't work because I forgot to open firen_ball2 "explotion" for "Armaggedon". Now it works !
. Still, I'm wondering something; everytime I use D ^ A firen jumps forward with a kick and then he uses armaggedon. Any ideas? thanks!Edit: Now i have another problem. I changed graphics from firen_col2.bmp . They are saved. In the .dat file from the new Armaggedon skill, I wrote "firen_col2.bmp" and it's not working. The skill is still using julian_col2 's graphics. Any ideas? thanks

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