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[solved] Preventing recovery
#4
Yeah, thought you wanted to remove it completely o.o. Anyway, the ability to recover from falling comes at like frame 182 (If i'm wrong since this is off the top of my head, and it's midnight edit accordingly). So the frames before 182, you could give those frames a itr/8 with a high y: value. You also need to make an additional set of frames that mirror that of the falling frames. That aren't from 180-190. After all that, have your move opoint a type: 0 body, with a wait: 1. This body's coordinates should match that of the itr/8 in the falling frames, or at least should hit it, leading it to the alternative falling frames that can't recover. Your additional falling frames should continue from frame 182 of the regular falling frames. Yup that should do it. If my assumption that the ability to recover comes from the frame number and not the state is correct :/

~will post example tommorow
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Messages In This Thread
[solved] Preventing recovery - by mammoth - 12-26-2009, 01:24 AM
RE: Preventing recovery - by TheBiggestBoss - 12-26-2009, 03:30 AM
RE: Preventing recovery - by mammoth - 12-26-2009, 03:44 AM
RE: Preventing recovery - by TheBiggestBoss - 12-26-2009, 04:14 AM
RE: Preventing recovery - by mammoth - 12-26-2009, 02:25 PM
RE: Preventing recovery - by Azriel - 12-26-2009, 11:28 AM
RE: Preventing recovery - by TheBiggestBoss - 12-26-2009, 04:15 PM



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