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[solved] Disappearing Item/Ball Problem+Itrk3 Problem
#1
Meteors
The problem is that my character sends a lot of (Meteors)t3's into the air. The t3's travel on a -dvy so they keep traveling up. Once they travelled up for a certain amount of time I want them to come down again as if they were crashing into the earth. I used a t1 to show the Meteor falling. What I did was made the t3 spawn the t1. Once spawned it is sent into the throwing frames to show the meteor falling. But the actual problem is that when the t1 appears nothing happens. All it shows is the shadow of where it should be.
Could someone please help me?
T3 Traveling Up
T3 Spawning the T1
T1 Traveling back to the Earth
T1 hitting the ground (I want it to delete itself once it crashes)
Id's
T3- 2226
T1- 2227
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The other problem would be that an Itrk3 problem. I looked at the Ball Effect Article in the Advanced DC section and decided I would apply it into my character. I wanted Firen to be able to absorb a fire blast so I decide to apply it to him. But the problem is; when he get's hit by the fireball, you can see him do the first frame of the frame he's meant to go to, but then he "jumps". I fix it with dvx: 550 and dvy: 550 but by the end of the attack he you see his jumping frame. Is there anyway to fix this?
Firen's bdy in which he can get hit by itrk3
Firen Absorbing Fire ball which is triggered by t3
The t3 data
How do I fix this? I've encountered thie problems before but I want a solution that always helps.
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[solved] Disappearing Item/Ball Problem+Itrk3 Problem - by Darkangel - 12-28-2009, 06:14 AM



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