Alblaka Wrote:@2nd Problem:I don't quite understand, I changed the cpoint of the ball, but I still get the same problem, also does it have anything to do with the are of affect in the itrk3? Do you have add the cpoint in the ball?
The problem is, that Firen (as usually with grapped chars) is being hold ABOVE ground by the fireball... ergo, after the move he is falling down (for a short moment) to his usual ground-angle.
To solve, you need to gibe Firen's data some cpoints and then fix all the coordinates, so he is really caught on ground level...
F.e, use his centerx/y value as his catchpoint and change the cpoint of the ball to something on ground, too.
I should also note that if you spawn the t3 at y: 48 instead of y: 44 like it should be, the itrk3 works normally, why is that?