Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
LF2 on two levels (y 0 and y: 220)
#7
YinYin Wrote:edit: also fixing the weapon problem by dropping them on their level is kinda cheap - how about you make them transform into the other level version just like the character?


Already thought of this but didn't try out. Should be easy with a wpoint leading to a transform frame......... ah I'll do it, gimme a sec :p

Edit:

Fixed the weapon-area thingy for the bat and the ball, will look fuuny if you grad a milk and throw it on the other :p

Known Bugs:
-Only weapons which are from lower floor have a broken weapon, is it possible to copy this stuff to other ids? would also mean you can finally create new broken weaps for new weaps!?
[Image: random.php?pic=random]
<div style="border:0px solid #000000;">
<font face="Trebuchet MS"><i><a href="www.lf-empire.de" target="_blank">www.lf-empire.de</a></i>
Once I had a fortune, it said: "Leave now. Life is short. Time is luck" <br>Don't dream your life, live your dream!</font>
</div>
Reply
Thanks given by:


Messages In This Thread
LF2 on two levels (y 0 and y: 220) - by MH-Razen - 07-17-2008, 11:38 AM
RE: Two-Level LF2 (dunno a better name yet :p) - by MH-Razen - 07-17-2008, 06:00 PM
RE: LF2 on two levels (y 0 and y: 220) - by Ascor - 09-03-2008, 12:07 PM
RE: LF2 on two levels (y 0 and y: 220) - by XxXxX - 10-13-2008, 05:22 AM
RE: LF2 on two levels (y 0 and y: 220) - by Boop - 04-15-2009, 05:48 PM



Users browsing this thread: 1 Guest(s)