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[solved] Bg-perspective multi-opoint question
#3
(01-09-2010, 11:42 AM)MH-Razen Wrote:  wow, never saw this perspective tag in use, but gues it activate id 666 at frame... ? 0 maybe?

well, if it must be a weapon you spanw then go ahead like this: spawn a t3 object in frame 1 and get rid of the weapon, you cant really work with weapons...

Now go ahead with the t3: create a ik8 which is global (large x / width, zwidth and large y-scale, maybe also from -1000 to 1000) this should react on any char bdy so you get it on the ground.

Now move it into the corner with the zero placer and move it up / down compleatly, so then you can go on with moing it down / up and spawning the grass every 20 px

This all sounds quite complicated. I know Nave once created a state which allowed objects to move to the point in the left upper corner of the stage and replaced the zero placer and hit_j - so quite usefull - you might use this for your grass-thing...

Have fun ^^
Shock thx... i guess but it's kinda too late
cause i already sort of solved this...
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RE: Bg-perspective multi-opoint question - by Wiro - 01-09-2010, 12:04 PM



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