Thread Rating:
  • 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
buff system
#1
I had this idea where Mark would have a move where he charges up, which powers up some of his special moves. I used the "stay shield" tutorial and got a status icon that sticks to him to work, then added a catching itr: at y: 8000 with caughtact: set to 310 and gave Mark a special bdy at the same height in certain frames and a (temporary) special attack starting at frame 310. But the icon doesn't catch the character, so the move isn't triggered. What am I doing wrong here?

Also, I noticed the icon's always facing the direction Mark was facing when he made it. Will that affect the direction Mark faces when he uses a powered-up special move? Cause that would be pretty useless.
Reply
Thanks given by:


Messages In This Thread
buff system - by mammoth - 01-10-2010, 04:16 PM
RE: buff system - by Bamboori - 01-10-2010, 04:18 PM
RE: buff system - by mammoth - 01-10-2010, 05:15 PM
RE: buff system - by The Lost Global Mod - 01-10-2010, 05:17 PM
RE: buff system - by Alblaka - 01-10-2010, 05:19 PM
RE: buff system - by MH-Razen - 01-10-2010, 08:18 PM
RE: buff system - by mammoth - 01-13-2010, 12:27 AM
RE: buff system - by Alblaka - 01-13-2010, 07:14 AM
RE: buff system - by MH-Razen - 01-13-2010, 06:41 AM
RE: buff system - by mammoth - 01-16-2010, 03:55 PM



Users browsing this thread: 1 Guest(s)