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phil's problems of daily dc :D
#4
That's the point, actually, you would need to create a system that notices whether it hits an enemy or not... otherwise people could just mash up the air and upgrade their weapon with it... Dunno how to do that...

hit_a tells the game (for T3) to reduce the objects hp by hit_a-value * frame amount (so wait:0 = 1 frame).
If the object doesn't has that amount of hp, it will be sent to the frame "hit_d".
So, you would make a wait:0 frame with hit_a: 1000 somewhere in the data, that has a next to the transformation frame and a hit_d to the usual held frames.
But here's another problem, since i think, next is beign ignored in hold weapons or something...

If enemy hit the weapon its hp will REDUCE, so the weapon will "loose experience", not vice versa...
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Alblaka
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Messages In This Thread
RE: phil's problems of daily dc :D - by Alblaka - 01-13-2010, 07:22 PM
RE: phil's problems of daily dc :D - by Alblaka - 01-13-2010, 07:35 PM
RE: phil's problems of daily dc :D - by Bamboori - 01-13-2010, 07:39 PM
RE: phil's problems of daily dc :D - by Azriel - 01-13-2010, 07:45 PM
RE: phil's problems of daily dc :D - by MH-Razen - 01-13-2010, 10:14 PM
RE: phil's problems of daily dc :D - by MH-Razen - 01-15-2010, 06:22 AM
RE: phil's problems of daily dc :D - by mfc - 01-04-2012, 02:32 PM
RE: phil's problems of daily dc :D - by mfc - 01-04-2012, 03:22 PM
RE: phil's problems of daily dc :D - by mfc - 01-04-2012, 06:18 PM
RE: phil's problems of daily dc :D - by mfc - 01-04-2012, 07:23 PM
RE: phil's problems of daily dc :D - by mfc - 01-04-2012, 08:20 PM
RE: phil's problems of daily dc :D - by YinYin - 06-11-2012, 01:49 PM
RE: phil's problems of daily dc :D - by YinYin - 06-11-2012, 07:48 PM
RE: phil's problems of daily dc :D - by YinYin - 06-26-2013, 08:22 AM
RE: phil's problems of daily dc :D - by YinYin - 06-26-2013, 09:57 AM



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