Actually, i would know a solution for gaining a fixed amount of mp instead taking damage.
Delete the bdy of the char in his special move, make him spawn a T3 with the bdy, if T3 gets hit (state:3000) cause it to spawn a T0 where the char can react to via itr8.
After he reacted, he does a casual charge move (summoning invisible beer, reducing its hp to xy, so it will give you abc mp).
Bugs:
-Same, how powerful (or weak) the attack was, you will always gain the same amount of mp.
-Char will drop any carried weapon.
-The "drinking" will take some frames and the mp won't be gained instantly... which could actually seem creepy if the char gets hit multiple times in a row.
>>> Doesn't work
negative mp-tags can ONLY give you mp when you activate them via a key
Of course, you could also use the key-method instead the drinking one... but then you would need to press a button each time after you get hit XD
edit for above and below:
Delete the bdy of the char in his special move, make him spawn a T3 with the bdy, if T3 gets hit (state:3000) cause it to spawn a T0 where the char can react to via itr8.
After he reacted, he does a casual charge move (summoning invisible beer, reducing its hp to xy, so it will give you abc mp).
Bugs:
-Same, how powerful (or weak) the attack was, you will always gain the same amount of mp.
-Char will drop any carried weapon.
-The "drinking" will take some frames and the mp won't be gained instantly... which could actually seem creepy if the char gets hit multiple times in a row.
(01-14-2010, 04:48 PM)Madara Uchiha Wrote: Couldn't I just do something like Rock Lee standing special thing? Instead when the itrkind8 hits it, it's goes to a frame that has a
-mp, which allows him to gain mp?
>>> Doesn't work
negative mp-tags can ONLY give you mp when you activate them via a key
Of course, you could also use the key-method instead the drinking one... but then you would need to press a button each time after you get hit XD
edit for above and below:
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