01-14-2010, 06:27 PM
bambooris solution is a good start, but the catchpoint and so is not necessary:
- the char which should gain mp if he`s hurt dont has any bdys on y: 0 but on y: 1000
- every itr in every char, weapon and object need a copy of the itr @y: 1000 with injury: 0 and fall: 0 if I remember it right your char still go to the injured-frames with these itrs but dont take any damage and dont fall. If not experient a bit.
- Modify the injured frames of the hero - make them look like normal standing, let him fall down his weapon and activate a bottle in the back, add mp -500 and then hold the bottle with state 17 for one Frame (this is 500mp-method from advanced dc, of course you can just add mo with -50 and thats all....
Maybe Nave can create a staet to gain mp more easy here, up to him..
but a solution without catch is always better in my opinion... (sry bamboori
)
- the char which should gain mp if he`s hurt dont has any bdys on y: 0 but on y: 1000
- every itr in every char, weapon and object need a copy of the itr @y: 1000 with injury: 0 and fall: 0 if I remember it right your char still go to the injured-frames with these itrs but dont take any damage and dont fall. If not experient a bit.
- Modify the injured frames of the hero - make them look like normal standing, let him fall down his weapon and activate a bottle in the back, add mp -500 and then hold the bottle with state 17 for one Frame (this is 500mp-method from advanced dc, of course you can just add mo with -50 and thats all....
Maybe Nave can create a staet to gain mp more easy here, up to him..
but a solution without catch is always better in my opinion... (sry bamboori
)
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