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Custom broken_weapon !fixed: reply if you want an explanation!
#2
well, I`ve never heard of a broken weapon method without hex edit to be serious, but I might be able to help out with the activating broken weapon of a box - you can study klf2 for it.

In this stage there`re boxes filled with drinks, but they`re t5 objects and spawn the broken weapon - how? Well, I activated a frame inside the box-dat-file, this frame had state 3005 and pic 999 to hide it and a bdy on y: 1000, when I wanted to show the broken weapon I simply activated a itr with an injury higher the weapon health and on y: 1000 - the box will be destroyed, the broken weapon show up...

Hope this helps a bit...
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Messages In This Thread
RE: Custom broken_weapon - by MH-Razen - 01-19-2010, 09:47 PM
RE: Custom broken_weapon - by YinYin - 01-19-2010, 10:12 PM
RE: Custom broken_weapon - by MH-Razen - 01-21-2010, 10:55 AM
RE: Custom broken_weapon - by JossuaDC - 01-23-2010, 06:21 PM
RE: Custom broken_weapon - by HappyHouR - 01-21-2010, 01:47 PM



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