Quote:>>> hit_a: 251 hit_d: 261 hit_j: 256
No it's meant to be like that, sorry that I forgot to mention that. But thanks for trying
Anyway I solved the problem, but there's still a slight bug
My character spawns a t3 that sticks to my char. While it's stuck to my character it's spawns a t0 which has a special body, the t0 deletes itself after one TU. The t3 has a timer so it disappears after a while and stops spawning the t0. When my character tries to use a move there's an itrk8 in the first frame that reacts to the special body of the spawned t0. This redirects my character to a different frame.
However there something you could help me with, is there any "Id Number" that hides the "com" sign. I'd rather not use HEX