(01-19-2010, 10:12 PM)YinYin Wrote: bluna has a custom broken weaponChecked out Bluna; she uses the weapon-hit-ground-technique.
julio has a custom broken weapon
the sandbag has a custom broken weapon
all with weapons holding another object - not necessarily a weapon
most important is that the broken action in that object starts at frame 0 - you can there put your animation/opointing
I need my weapon to be able to opoint the custom broken_weapon from the sky-frames.
I'll report back here if I get the opoint to work.
Edit: Oh, dear god... I'm an idiot. Thanks, YinYin; you've solved my problem.
When the original weapon disappears, the held weapon doesn't go to the sky-frames, but to a different set of frames.
Time to fix my stuff.
Edit2: Okay, I've fixed it. I might update my first post with the solution (and an example) if you guys wish me to.
Thanks are given to the legend of LF2; YinYin.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.

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