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Custom broken_weapon !fixed: reply if you want an explanation!
#6
(01-19-2010, 10:12 PM)YinYin Wrote:  bluna has a custom broken weapon
julio has a custom broken weapon
the sandbag has a custom broken weapon

all with weapons holding another object - not necessarily a weapon
most important is that the broken action in that object starts at frame 0 - you can there put your animation/opointing
Checked out Bluna; she uses the weapon-hit-ground-technique.
I need my weapon to be able to opoint the custom broken_weapon from the sky-frames.

I'll report back here if I get the opoint to work.

Edit: Oh, dear god... I'm an idiot. Thanks, YinYin; you've solved my problem.
When the original weapon disappears, the held weapon doesn't go to the sky-frames, but to a different set of frames.
Time to fix my stuff.

Edit2: Okay, I've fixed it. I might update my first post with the solution (and an example) if you guys wish me to.
Thanks are given to the legend of LF2; YinYin.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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Messages In This Thread
RE: Custom broken_weapon - by MH-Razen - 01-19-2010, 09:47 PM
RE: Custom broken_weapon - by YinYin - 01-19-2010, 10:12 PM
RE: Custom broken_weapon - by MH-Razen - 01-21-2010, 10:55 AM
RE: Custom broken_weapon - by JossuaDC - 01-23-2010, 06:21 PM
RE: Custom broken_weapon - by HappyHouR - 01-21-2010, 01:47 PM



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