hi MH... can you help me tell Marti some stuff...?
1. If the game is deterministic, then LF2 only have to send valid user inputs to each others computer, and the result should be completely the same and also saving bandwidth. User can have the choice of what kind of syndication technique they are going to use.
2. How about just open source part of the game, the physics part. LF2 is not a hard game to replicate, but the physics system is quite difficult to understand. I just need to see how LF2's physics works.
3. I wish I can establish a contact with you in the future
since if one day you want to continue the project, I really do want to help. Maybe you can implement LF2 API so anyone can write stuff to extend it. I really like efficiency and I believe LF2's core is not the most efficient one out there and I would like to improve it. collusion detection seems to be a table of AABB and then test intersections... right? it might be improved... plz show me the part of your collusion detection code.... 
4. Open source can create a lot of derivative works, but you don't have to license it in GPL or something. You could license it in a way that no one can create their own derivative of work without your permission. Anyone does that can be sued and you can earn from that.
5. LF2 network can be build on a P2P structure instead of client-server structure.
6. uhh... give me a chance to join you guys... like say if you want some function been written and you are too busy, give me the specs and I write it for you
7. Porting to SDL so can be played under Linux.
8. Certainly you don't have that much time
I can help... in a few years when I'm in MIT.
9. We can keep in touch, email: mgcclx [a...t...] gmail.com
10. my site http://mgccl.com
I'm ok with programming... placed 2nd on a contest... for the entire long island.
1. If the game is deterministic, then LF2 only have to send valid user inputs to each others computer, and the result should be completely the same and also saving bandwidth. User can have the choice of what kind of syndication technique they are going to use.
2. How about just open source part of the game, the physics part. LF2 is not a hard game to replicate, but the physics system is quite difficult to understand. I just need to see how LF2's physics works.
3. I wish I can establish a contact with you in the future
since if one day you want to continue the project, I really do want to help. Maybe you can implement LF2 API so anyone can write stuff to extend it. I really like efficiency and I believe LF2's core is not the most efficient one out there and I would like to improve it. collusion detection seems to be a table of AABB and then test intersections... right? it might be improved... plz show me the part of your collusion detection code.... 
4. Open source can create a lot of derivative works, but you don't have to license it in GPL or something. You could license it in a way that no one can create their own derivative of work without your permission. Anyone does that can be sued and you can earn from that.
5. LF2 network can be build on a P2P structure instead of client-server structure.
6. uhh... give me a chance to join you guys... like say if you want some function been written and you are too busy, give me the specs and I write it for you

7. Porting to SDL so can be played under Linux.
8. Certainly you don't have that much time
I can help... in a few years when I'm in MIT.9. We can keep in touch, email: mgcclx [a...t...] gmail.com
10. my site http://mgccl.com
I'm ok with programming... placed 2nd on a contest... for the entire long island.

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