-EDIT-
Ok, here's a list of things that make this character unplayable:
A lot of things are missing from the .rar .
You should fix it before entering the contest with this character.
Ok, here's a list of things that make this character unplayable:
Required sprite not included (Click to View)
Code:
file(210-279): sprite\stages\riding.bmp w: 79 h: 79 row: 10 col: 7
Riding frames (required sounds not included) (Click to View)
Code:
<frame> 349 riding
pic: 210 state: 5 wait: 0 next: -350 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\motorbike_start.wav
wpoint:
kind: 1 x: 26 y: 44 weaponact: 120 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 350 riding
pic: 210 state: 5 wait: 1 next: 350 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 390 hit_d: 0 hit_j: 351
sound: data\motorbike_loop.wav
wpoint:
kind: 1 x: 26 y: 44 weaponact: 120 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 351 riding_+speed
pic: 210 state: 3 wait: 3 next: 352 dvx: 7 dvy: 0 dvz: 2 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\motorbike_start2.wav
wpoint:
kind: 1 x: 26 y: 44 weaponact: 121 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 352 riding_+speed
pic: 210 state: 3 wait: 3 next: 353 dvx: 14 dvy: 0 dvz: 2 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 26 y: 44 weaponact: 122 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 353 riding
pic: 210 state: 3 wait: 0 next: 354 dvx: 20 dvy: 0 dvz: 3 centerx: 39 centery: 79 hit_a: 395 hit_d: 357 hit_j: 371
sound: data\motorbike_loop2.wav
wpoint:
kind: 1 x: 26 y: 44 weaponact: 121 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 354 riding
pic: 210 state: 3 wait: 0 next: 355 dvx: 20 dvy: 0 dvz: 3 centerx: 39 centery: 79 hit_a: 395 hit_d: 357 hit_j: 371
wpoint:
kind: 1 x: 26 y: 44 weaponact: 122 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: -10 y: 43 action: 20 dvx: -5 dvy: 0 oid: 204 facing: 0
opoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 355 riding
pic: 210 state: 3 wait: 0 next: 356 dvx: 20 dvy: 0 dvz: 3 centerx: 39 centery: 79 hit_a: 395 hit_d: 357 hit_j: 371
wpoint:
kind: 1 x: 26 y: 44 weaponact: 121 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 356 riding
pic: 210 state: 3 wait: 0 next: 353 dvx: 20 dvy: 0 dvz: 3 centerx: 39 centery: 79 hit_a: 395 hit_d: 357 hit_j: 371
wpoint:
kind: 1 x: 26 y: 44 weaponact: 122 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 357 riding_-speed
pic: 210 state: 3 wait: 20 next: 350 dvx: 0 dvy: 0 dvz: 2 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\motorbike_break.wav
wpoint:
kind: 1 x: 26 y: 44 weaponact: 120 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: -10 y: 43 action: 20 dvx: -5 dvy: 0 oid: 204 facing: 0
opoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 371 riding_jump_ready
pic: 211 state: 3 wait: 0 next: 372 dvx: 20 dvy: 0 dvz: 2 centerx: 50 centery: 100 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 28 y: 49 weaponact: 124 attacking: 1 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 372 riding_jump_ready
pic: 211 state: 3 wait: 0 next: 376 dvx: 20 dvy: 0 dvz: 2 centerx: 50 centery: 100 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 28 y: 49 weaponact: 125 attacking: 1 cover: 1 dvx: 0 dvy: 0 dvz: 2
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 373 riding_jump_ready
pic: 211 state: 3 wait: 0 next: 374 dvx: 20 dvy: 0 dvz: 2 centerx: 50 centery: 100 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 28 y: 49 weaponact: 124 attacking: 1 cover: 1 dvx: 0 dvy: 0 dvz: 2
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 374 riding_jump_ready
pic: 211 state: 3 wait: 0 next: 353 dvx: 20 dvy: 0 dvz: 2 centerx: 50 centery: 100 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 28 y: 49 weaponact: 125 attacking: 1 cover: 1 dvx: 0 dvy: 0 dvz: 2
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 376 riding_jump
pic: 212 state: 3 wait: 0 next: 377 dvx: 20 dvy: 0 dvz: 2 centerx: 60 centery: 125 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 52 weaponact: 127 attacking: 1 cover: 1 dvx: 0 dvy: 0 dvz: 2
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 377 riding_jump
pic: 212 state: 3 wait: 0 next: 378 dvx: 20 dvy: 0 dvz: 2 centerx: 60 centery: 145 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 52 weaponact: 128 attacking: 1 cover: 1 dvx: 0 dvy: 0 dvz: 2
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 378 riding_jump
pic: 212 state: 3 wait: 0 next: 379 dvx: 20 dvy: 0 dvz: 2 centerx: 60 centery: 160 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 52 weaponact: 127 attacking: 1 cover: 1 dvx: 0 dvy: 0 dvz: 2
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 379 riding_jump
pic: 212 state: 3 wait: 0 next: 380 dvx: 20 dvy: 0 dvz: 2 centerx: 60 centery: 170 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 52 weaponact: 128 attacking: 1 cover: 1 dvx: 0 dvy: 0 dvz: 2
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 380 riding_jump
pic: 212 state: 3 wait: 0 next: 381 dvx: 20 dvy: 0 dvz: 2 centerx: 60 centery: 175 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 52 weaponact: 127 attacking: 1 cover: 1 dvx: 0 dvy: 0 dvz: 2
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 381 riding_jump
pic: 212 state: 3 wait: 0 next: 382 dvx: 20 dvy: 0 dvz: 2 centerx: 60 centery: 175 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 52 weaponact: 128 attacking: 1 cover: 1 dvx: 0 dvy: 0 dvz: 2
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 382 riding_jump
pic: 212 state: 3 wait: 0 next: 383 dvx: 20 dvy: 0 dvz: 2 centerx: 60 centery: 170 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 52 weaponact: 127 attacking: 1 cover: 1 dvx: 0 dvy: 0 dvz: 2
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 383 riding_jump
pic: 212 state: 3 wait: 0 next: 384 dvx: 20 dvy: 0 dvz: 2 centerx: 60 centery: 160 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 52 weaponact: 128 attacking: 1 cover: 1 dvx: 0 dvy: 0 dvz: 2
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 384 riding_jump
pic: 212 state: 3 wait: 0 next: 385 dvx: 20 dvy: 0 dvz: 2 centerx: 60 centery: 145 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 52 weaponact: 127 attacking: 1 cover: 1 dvx: 0 dvy: 0 dvz: 2
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 385 riding_jump
pic: 212 state: 3 wait: 0 next: 373 dvx: 20 dvy: 0 dvz: 2 centerx: 60 centery: 125 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 52 weaponact: 128 attacking: 1 cover: 1 dvx: 0 dvy: 0 dvz: 2
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 390 attack
pic: 210 state: 3 wait: 0 next: 391 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 26 y: 44 weaponact: 130 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 391 attack
pic: 210 state: 3 wait: 2 next: 350 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\086.wav
wpoint:
kind: 1 x: 26 y: 44 weaponact: 130 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 100 y: 45 action: 0 dvx: 0 dvy: 0 oid: 97 facing: 0
opoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 395 riding_attack
pic: 210 state: 3 wait: 0 next: 396 dvx: 20 dvy: 0 dvz: 2 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 26 y: 44 weaponact: 130 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
<frame> 396 riding_attack
pic: 210 state: 3 wait: 2 next: 353 dvx: 20 dvy: 0 dvz: 2 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\086.wav
wpoint:
kind: 1 x: 26 y: 44 weaponact: 130 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 100 y: 45 action: 0 dvx: 0 dvy: 0 oid: 97 facing: 0
opoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 40 h: 42
bdy_end:
<frame_end>
Another required sprite not included (Click to View)
Code:
file(0-99): sprite\sys\spike_weapon.bmp w: 48 h: 48 row: 4 col: 1
You should fix it before entering the contest with this character.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.