02-09-2010, 03:29 PM
I don´t have 2 chars. The B char is only an bdy at y: 1000
I will post the codes, maybe you can explayn me more clearly what you ment by that.
I will post the codes, maybe you can explayn me more clearly what you ment by that.
The delete frames:
<frame> 350 evil-join
pic: 1000 state: 3005 wait: 10 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 8 x: -5000 y: 1000 w: 10000 h: 40 dvx: 351 injury: 0 zwidth: 500
itr_end:
<frame_end>
<frame> 351 evil-join
pic: 1000 state: 3005 wait: 1 next: 350 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 3 x: -20 y: 1000 w: 40 h: 40 vrest: 7
catchingact: 352 352 caughtact: 360 360
itr_end:
<frame_end>
<frame> 352 evil-join
pic: 0 state: 3 wait: 1 next: 353 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 353 evil-join
pic: 0 state: 3 wait: 60 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 39 y: 79 action: 10 dvx: 0 dvy: 0 oid: 998 facing: 10
opoint_end:
<frame_end>
<frame> 360 delete
pic: 1000 state: 3005 wait: 0 next: 1000
<frame_end>
<frame> 350 evil-join
pic: 1000 state: 3005 wait: 10 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 8 x: -5000 y: 1000 w: 10000 h: 40 dvx: 351 injury: 0 zwidth: 500
itr_end:
<frame_end>
<frame> 351 evil-join
pic: 1000 state: 3005 wait: 1 next: 350 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 3 x: -20 y: 1000 w: 40 h: 40 vrest: 7
catchingact: 352 352 caughtact: 360 360
itr_end:
<frame_end>
<frame> 352 evil-join
pic: 0 state: 3 wait: 1 next: 353 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 353 evil-join
pic: 0 state: 3 wait: 60 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 39 y: 79 action: 10 dvx: 0 dvy: 0 oid: 998 facing: 10
opoint_end:
<frame_end>
<frame> 360 delete
pic: 1000 state: 3005 wait: 0 next: 1000
<frame_end>
One of the standing frames:
<frame> 0 standing
pic: 0 state: 0 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 351
wpoint:
kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy: #evil
kind: 0 x: 20 y: 1000 w: 40 h: 40
bdy_end:
<frame_end>
<frame> 0 standing
pic: 0 state: 0 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 351
wpoint:
kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy: #evil
kind: 0 x: 20 y: 1000 w: 40 h: 40
bdy_end:
<frame_end>