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Keep item in stage
#4
nope, this thing is easier then the version before:

with after-death you activate the new version of julian (must be there before if you want more then 500 hp, or you opoint him and the sword just makes less damage...) and you need to activate the sword-keeper.

Sword-Keeper will start at part 1 and will go to part 2 since it realise no sword, and activate one and go back to 1 with next. The sword activate type0-bdys on and on which tells an itrk8 in part 1 there's a sword. THat's all.

Sounds a lot easier and a lot easier to code... could maybe do it tomorrow if nobody is faster :p
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Messages In This Thread
Keep item in stage - by Boop - 07-25-2008, 07:42 PM
RE: Keep item in stage - by MH-Razen - 07-25-2008, 07:49 PM
RE: Keep item in stage - by Boop - 07-25-2008, 07:57 PM
RE: Keep item in stage - by MH-Razen - 07-25-2008, 08:03 PM
RE: Keep item in stage - by Hypermodder - 07-25-2008, 09:57 PM
RE: Keep item in stage - by Azriel - 07-26-2008, 05:11 AM
RE: Keep item in stage - by MH-Razen - 07-26-2008, 05:30 AM
RE: Keep item in stage - by Boop - 07-26-2008, 08:21 AM
RE: Keep item in stage - by Lauli - 07-26-2008, 10:07 AM
RE: Keep item in stage - by Hypermodder - 07-26-2008, 10:20 AM
RE: Keep item in stage - by ~Dome~ - 07-26-2008, 10:28 AM
RE: Keep item in stage - by Hypermodder - 07-26-2008, 10:54 AM
RE: Keep item in stage - by ~Dome~ - 07-26-2008, 11:00 AM
RE: Keep item in stage - by Lauli - 07-26-2008, 11:32 AM
RE: Keep item in stage - by MH-Razen - 07-26-2008, 12:02 PM
RE: Keep item in stage - by Hypermodder - 07-26-2008, 02:46 PM
RE: Keep item in stage - by MH-Razen - 07-26-2008, 04:04 PM
RE: Keep item in stage - by Lauli - 07-29-2008, 12:17 PM
RE: Keep item in stage - by MH-Razen - 07-29-2008, 12:43 PM



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