07-25-2008, 09:57 PM
(This post was last modified: 07-25-2008, 10:39 PM by Hypermodder.)
silva, do you mean out of the screen or out of the map?
1) if you mean,out of the map, you have to hex-edit state 9999 or 9998
2) if you mean, out of the screen, i would use an opoint (just an invisible ball) while throwing (frame 40 in eyery weapon) which flys to the end of the screen and summons an invisible simultant-char which picks the weapon with a kind:2 wpoint and flys up to sky and let the weapon fall
down. would be sensefull to make the weapon indestructable (weapon drop hurt= 0)
now, this is a method for all the weaps, the kind:2-wpoint catches every (light) weapon!
hope it wasn't too hard to understand.
here are some pics:
1)
2)
3)
4)
5)
plz don't forget to add zwidth: 500 to the wpoints of the simultant!
The simultant dissapears if he gets no weapon...
Now you just need to make it!^^ (with every weapon, but there are less weapons then chars XD)
___________________________________________________________________________________
EDIT:
another method would be:
the ball summons a invisible wall with this itr-coordinates:
x: 50 y: 1000 zwidth: 500 ((effect: 40 or effect: 4)) and dvx: 9 dvy: -18
without a bdefend or a fall or injury!
the itr-frame must be state7,
so you add a frame 111 with state8 and next: 1000 to let the wall dissapear!
1) if you mean,out of the map, you have to hex-edit state 9999 or 9998
2) if you mean, out of the screen, i would use an opoint (just an invisible ball) while throwing (frame 40 in eyery weapon) which flys to the end of the screen and summons an invisible simultant-char which picks the weapon with a kind:2 wpoint and flys up to sky and let the weapon fall
down. would be sensefull to make the weapon indestructable (weapon drop hurt= 0)
now, this is a method for all the weaps, the kind:2-wpoint catches every (light) weapon!
hope it wasn't too hard to understand.
here are some pics:
1)
2)
3)
4)
5)
plz don't forget to add zwidth: 500 to the wpoints of the simultant!
The simultant dissapears if he gets no weapon...
Now you just need to make it!^^ (with every weapon, but there are less weapons then chars XD)
___________________________________________________________________________________
EDIT:
another method would be:
the ball summons a invisible wall with this itr-coordinates:
x: 50 y: 1000 zwidth: 500 ((effect: 40 or effect: 4)) and dvx: 9 dvy: -18
without a bdefend or a fall or injury!
the itr-frame must be state7,
so you add a frame 111 with state8 and next: 1000 to let the wall dissapear!
I HAVE SOME PROBLEMS WITH MY COMPUTER!
Please don't wonder when I suddenly dissapear for a while!
<a href="http://www.techno4ever.net">
</a>
Please don't wonder when I suddenly dissapear for a while!
<a href="http://www.techno4ever.net">
</a>
rest of my siggy! (Click to View)